The Balance Board works well processed and stable, remains pleasantly simple and is easily stored away after the exercises in a corner or under the bed. It can be similar to the Wii-Motes, connect instantly and turns on the battery from whenever it was not claimed over a certain time to come.
It will be exciting to see how this 'controller' in the future may prove well in other games and programs.
Wii Fit even knows how to impress with a lot of exercises. A good mix of fat burning, balance and muscle training for domestic use seems guaranteed - even if I look at a lot more as a complement than as a substitute for outdoor fitness. The fun comes just at the balance exercises, not too short, but is not a central element.
Slightly disappointed I am that some exercises raise false expectations. For example, the Slalom Skiing is among the balance exercises exactly this: A balance exercise! With real skiing the exercise has nothing to do and is passionate skiers initially frustrated because their previous experience is of no use here, more is even counterproductive. The embedding of specific tasks in a sporting context is therefore not always a guarantee of realism.
The trainers are well set to music and give both by their descriptions of how 'rehearse upon' by the active a good impression of the tasks ahead. So far, I feel it to be quite motivating --- especially as they. Through the feedback of the Wii boards also are capable of occasional feedback to give, which was not possible with the fitness trainer of video and CD to date The voice of the Wii Board itself, however, is occupied highly inappropriate, reminds me of a character from the animated series 'Maja'. While Wii Fit is suitable for the whole family, but the market really should not be around children, but more teenagers and young adults.