++++++++++ PLUS ++++++++++
- The great thing compared to IV is the military component. The quality and strategy will bring you victory over quantity.
- The principle of the United Cities is cool, you can really trust them, not as leaders.
- It is pretty. Art deco style 20's interface and realistic maps.
LESS ----------- -------------
However, it is disappointing on maximum points:
- The MODS and part SCENARIOS is very obscure and completely abandoned by the Firaxis team. N They make them even aps same, whereas those of the fourth was terrible (gengis, sci-fi, Holy Roman Empire, omens, etc ...). C ca is the interest of the game, serve as a base to create stories. Tres damage. the way of a scenario is loder vrimanent VERY OBSCURE.
- Diplomacy: Leaders are not animated, taking less. We do not understand all that is a cooperation or isolation Pact. It is not known whether and why a leader or not like you.
- It is VERY long to load but ...
- The backup system sucks. S they accumulate and must write us the name, not knowing what to ...
- I got a military victory, it is not even rewarded with a cinematic, just a picture at the con.
- We do not know if a building is a world or national wonder ...!
- Very hard to succeed in being a small country, it is necessary to be big.
- We can not sell technology, which is yet in the real world.
- The spy is removed, not great in the IV and deleted! Not improved.
- Can not go back with the doctrines, they only generates positive effects, while in the IV had to weigh the pros and cons.
Buy it anyway otherwise they will never leave the VI!
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