33h Corrected Notice game, finished expert

33h Corrected Notice game, finished expert

Alien: Isolation - nostromo Edition (Video Game)

Customer Review

I want to start by saying that I really enjoyed the game and this is the 4th time I come back on my impressions to correct, Insulation inspired me a lot.
The characters here in 8000 ...
My first few hours were a disappointment with no name. Only after fifteen hours on that things appeared to me more clearly, while en route to the ups and downs.

1. Developers must cry a little everywhere, Sega has just raised immeasurably the quality standard movie adaptations> play. Not content to offer a game to the height of a legendary film, the Devs. to pay the luxury not fit the events of a film, but to create a frame (totally credible and valid) complementary to the original story. When you know the monument that is the eighth passenger and that date for a little less than 40 years is an even more masterful feat. Creativ Assembly still drives the nail by attaching significant 5 tracks (whose main theme) created for the original film. And retrieves Tom Skeritt and Sigourney Weaver (and other but not Ian Holmes) for dubbing DLC ​​expandable crew. *
2. A house graphics engine brings to life the Sevastopol station. Visually perfect, there are a care achievement far above many other AAA.
Film fans will appreciate this detail, the photographic work / lighting has never been so acute in a game, CALIBRATION, color tone is dull, somewhat sanitized but it sounds fair, credible as a photorealism but instead to simulate reality, it simulates the original rendering of the eighth Passenger. The games all use of post processing, but here it is beyond that.
3. Very few AAA first person can be proud in achieving the 15 hours of life, in this case it is, whatever happens, to see beyond the 20h 25h ... as if it had Insulation not already pilloried all the other titles in its class ...

I want to be ecstatic but I can not be as long as there has flaws and not necessarily that of minors.
The life is important, but this is partly because of the backup system.
4. No manual backup, no Quick Save either, something exceedingly rare checkpoint come to your aid ... The rest of the time you reach the telephone terminals to save. They were not always placed near each objectives and regular 10 minutes of play (more) fly in smoke because we have not been able to reach the terminal. When we know that being taken by the Stranger is death, frustration often prompt. In addition to the questionable backup system, each interaction with the environment is very slow, 5 seconds to open a terminal, ditto for the close, once on a computer even browsing seems to lack responding ... and meanwhile nothing is paused. If you hear the beast it is very possible that even if you react like clockwork it is already upon you while you are still trying to reach Amanda please raise your head to be able to shoot.

5. craft side it is also a great disappointment, I could see Ripley on teasers assemble many improbable gizmos to have a device or another. Once this game is limited to find the object and instantly improves your Gadget. Consumables side it is rather the same, I had to use 10 Molotov cocktails, 5 sound generators and 3 blinding grenade in total (and I was in trouble max + successful "kill any human") ... not exactly essential. (When I think of those offered Dead Space 3, I really want to Devs. Not to be inspired)

6. AI is abysmal, NPCs looking at you long seconds before thinking to shoot or who vainly takes while a shatterproof glass separates you from them, humans rarely hire a real chase to find yourself ... The Alien is a pure scripting (some guides already explained the details of its operation), you make noise or not is binary. Either the Devs. predicted that the creature is present in a specific place and it is still there somewhere 15 or 20m around you, or you are in an area or the Devs. have excluded and even if you start screaming she would never happen.
You can sneak in a different area without any noise, the thing will follow you. Once hidden in a cabinet useless to expect her to go elsewhere, she continuously round ... With such mechanisms of fear and anxiety are quick to go through the window, in the best and bursts surprise but certainly not from fear (and I'm good customer yet, Amnesia, Outlast terrify me).

7. Without fear, without action and no way to practice genuine infiltration ** without puzzle or quest Annex gameplay seems a bit hollow. I came to tell me that this is an adventure game and not a survival. I also add that even if the station is an exceptional all credibility was fatally irremovable, interactions with the environment close to zero, is in sad as it is sublime and well done. We would like to play, burn, break, try the physics engine ... Impossible.

8. Before concluding, I would like a word on the Synthetics (Androids NPC). We are here in the presence of some genius. He did not run, are identical or almost, can you hit / strangle progress in a straight line without worrying about the fire and repeat the loop as worrying sentences incongruous yet are indeed a critical parameter to manage and can greatly complicate your route.
Like the best you can do with the Alien is the scare for some tens of seconds, you will make choices with these entities. Kill one is complex and maddening ammunition expenditure (not to mention the noise). When you see the zombies all the sauces, Sega has laid here something different, new. This inspires me to see that such "innovations" are still possible.

CONCLUSION: So here despite all these defects Alien: Isolation remains a landmark title, an epic masterpiece as one not often seen, even from big studios / publishers. Despite all these shortcomings I loved it, I recommend it warmly and even without being a fan of the first hour of the Saga, there are passages simply pleasurable to live. Suffice to say that if you're a fan, play is essential as the universe is full of information, stories, answers and dreams that come true ... Do not sulk your pleasure!

(Notes: Mea culpa, all languages ​​available in the properties)

* Many francophone testers have not even found the "official" voice of Sigourney Weaver, let me relativize it by reminding Helen Ripley is not present in the story, you play as her daughter. The voice of the mother suggests during the adventure, but there should be less talk 10min, about 25 hours of play, it is rather minor as default.

** If Thief seething contextual interactions to stick, bending, manage their walking speed, stay in the shadows, lighting, etc. Alien simply running (and as you say that you do not run often), walking, moving to stagnate. The shadow is never an option.

For A Voice Like This ... Rank: 5/5
September 25
Mir gefällts 1 1 Rank: 4/5
April 25
convenient but does not go out Rank: 3/5
January 24
Fantastic 68 Rank: 5/5
May 31

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