For the programmers of Piranha Bytes, it is probably a curse and a blessing at the same time, that is repeatedly drawn the comparison with the Gothic series. Now meanwhile, the third part of the Risen series has come out, I have to be a great fan of the old Gothic (particularly the 2nd part) nevertheless accept that Risen is just Risen and not Gothic, although basic elements as the nameless hero , the striking and sometimes ribald sayings and the system to learn skills in a special manager against Gold, has remained the same as before. EVLT. you should proceed to those elements not feszumachen to Gothic, but simply as characteristics of the small game developer Piranha Bytes.
But now to the game itself. The game itself has for lovers of detail players certainly one or the other but also lack postives what has already been described in part by previous speakers, and can be confirmed to some extent by me. To please the graphic setting and is beautiful to look at, but not quite equal to the current state. If we compare the whole with what we have seen from preliminary reports from Witcher 3 or you look at current title to such. As the online- RPG "The Elder Scrolls Online", the online branch of Skyrim on, hingt after the game. However .... the world is nicely decorated and lovingly.
. Here too little ambient animal, such as rats, birds, ducks, armadillos frolic so on, in a - so I think - greater number than in the two predecessors. The story is not told very nice, beautiful and appropriate from a few exception dialogs. Risen fans rejoice fortzführen the story and that is to experience so far very successful. The one time or another, the dialogues are a bit too langwiedrig or unimaginative. But the overall grade is quite really good (!). From ambience ago are a lot of good but also things you could have done something better. As before, the world is me with some people populated enough. I hättes it nice found if - NPC's would have been present - at least in the settlements - a little more ambience. It is also - as in Risen 2 - a orE other village or town but rather a small mini-village. Raiders Antigua example I could have imagined a little larger or busier. The advantage, however: There is a high recognition value of Risen 2 and thus the story adds a very harmonious. In this way you can carry on the advantages and disadvantages. All in all in terms of setting good, but there still would have been potential for improvement. The quests are otherwise been bug-free!
A word to the combat system: Beautifully designed with defects. The combat animations are sometimes well done. I play the game to "normal". Especially in the beginning, it is sometimes very difficult. The indestructible Wildsau or Scavanger still exists, so I'm sometimes parry "several minutes" only the time until I can put a blow. I let me travel there to let his parry and to go on the attack time, I will sometimes overrun by cattle easily come and not partly to train. However, I've even from the very beginning a companion who properly what has it. I can manage so me so that I lure the critters (Pullen) and only Defend while my "buddy" unbehligt rumhaut meanwhile on the creature. Draws attention to itself in turn, can I finally carefree hew. So ... the bottom line is it works, but if that is so the sense of the thing, I do not know. Is not well resolved on this point.
A little later, when I get time as a magician the first fire spells can, then I'm almost invincible. Where in the fight I had minutes long beads of sweat on his forehead before and have wasted endless rum and grog, to times to do a termite, I Metzel me subsequently without harassment only carried. As still missing something, the balance. Also I find it stupid by setting forth, someone who needs to be verpfügelt only to pierce with a sword in a super animaiton the stomach and then he gets up again. So either I leave in such a whipping-quests from such animation, or is no longer on. One of two things. But .... that are small errors in detail, I can neglect for me.
Finally I would like to the eternal demand of the old Gothic-fans (like myself a am) go, finally back to a medieval fantasy - world to come. I think Risen 3 works well in this context. The programmers have created with Risen 3 a new story to life, the halt mostly plays in the South Seas. And since the experiment was to bring the pirates as protagonists into play obvious. And pirates fit halt, swords, cutlasses, daggers, muskets and pistols. I'd say: The experiment was worth it. With Risen 3 one is the wishes of the fans a bit contrary. The pirate scenario continues to be a main component of the game. Nevertheless, I got with the Group of the magician or the demon hunter back a small addition. With the magician I can again hurl fireballs at me and the demon hunter, I can once again fire a crossbow or strike with the morning star or the classic sword. In so far: It's alright.
The jump back completely in the medieval world would not have fit. How can I make sense to say that I initially had muskets within the story and suddenly the bow which is the most advanced weapon again? So the solution is in order. The story continues meaningful and have fans of the Middle Ages her "Gudi" without the setting completely bib.
Nevertheless: Should Piranha Bytes and Koch Media decide to what I hope very much to Gothic 1-3 and Risen 1-3, another game in the RPG - to reveal the area, so I would be more on a kompoett new series which again more in a rough / dark Mittelalerwelt goes back even from setting forth that can wait in the guns, pistols and muskets long time coming. As a knight with chainmail, Armbust, shield, sword and ax, as Rune-use Druid or klasischer Feuermagier or black magician with a wand and robe in "Gandalf-style" or even as a hunter in the green design by using longbow in Central Europ grayling forest on the prowl Wolf / Bear or deer goes, I feel better again. And when Piranha Bytes comes on the market with such a game, I'm one of the first buyers!