As before, a ME usual dense story, although IMHO the logic of the finale but a little lagging - more is not betrayed. Otherwise just as its predecessor, first means of smaller quests crewmembers recruit, playing several optional side quests and finally the finale, the extra once again takes a few hours.
A SideQuest read from whatever reason did not play to the end.
His character from ME2 may be imported. Alternatively, you can create with a new one without problems as well.
Thank God there is no more resource scan, but you can see some planets scan artifacts, etc. to find. For this you can the Normandy no longer upgrade immediately, which in any case on the 2nd part already gave a barely comprehensible effect.
Still often called an anticonvulsant is the control by means of the "X" button. This always leads to situations where you would most like to bite into the controller, because Shepard simply does not do what you want.
The Normandy itself has changed a little, unfortunately, remained the still unnecessarily long waiting times that are just exploring the Normandy tedious.
As a walkable space base outside of missions, there is only the Citadel, which has also changed compared to ME2.
The MP mode is limited to a few maps, all of which originate from short side quests in EP mode. Meanwhile, there are still some free additional maps. The team mode with up to 4 players against the computer is fun, different difficulty levels, NPCs, characters and weapons upgrades provide motivation.
All in all an interesting successor, with no conclusive gerae finals and some minor improvements.