Mysteries and I'm not disappointed.
Already the principle is simple so it can be played back more quickly without the reading of the rules, which is an advantage not to be neglected ...
You have to guess queqlquechose or someone (there must be a dozen categories I think: famous character, common character, object, animal, color or shape, film / broadcast / TV series, written work, verb ...) .
To discover the "mystery", the master of the game (which will change each turn) can give up to 9 indices. Where there is a bit of strategy is that the game master will have as many points as one who will find but that depends on the number of indices data therefore must not give it too easy clues at first as if the first index the word is found, the two players will score only one point. It should not be too complicated because if no one is, no point mark.
This game is mulling the brains and the atmosphere is assured.
The master of the game takes a random card. On this card is inscribed one word for each category. It will draw in secret in the bag a piece that category corresponds to the "mystery" to guess and it also draws 8 more pawns categories.
He then puts on the table the 9 pins (one corresponding to the category to guess and the other 8). Only the game master knows the category to guess. Each turn, players choose a category which is then pawn retrourné and will no longer be used. Each category pawn returned the game master gives a clue related to the class indicated. If the player falls on the category of word to be guessed mâitre the game gives no clue except that to say, this is what we seek. Play continues until the "mystery" is found or 9 clues are given. Then moves on to a new "mystery" with a new master of the game.
Also note that there are additional tokens for variants but I have not yet had the opportunity to use them. These are additional aid with eg "give the first letter of the mystery," "give the number of words that make up the mystery," "reuse a previously used class" ...