Skyrim is the basis for comparison, compare. Skyrim is a game designed with heart and ended up with the ass: Bugs of all kinds, repeating dungeons and a total forgetfulness of past difficulty level 20 (10 hours of play for the quietest).
Amalur is a game designed with the ass and finish with the heart: A basic scenario (It revives our personal and Paf He has over fate, he is perfectly free ...!), Gnomes and other games of colors that sometimes recall too much World of Warcraft, but no bugs, all fluid, well thought out and with difficulty following the progression of the player without falling into the too hard nor (eventually even more terrible) too easy.
So here, a nice little gem that I strongly advises tired of Elder's Scrolls 5 (we will not repeat too much either), provided they do not expect an imitation. It does not exist and that serve no purpose ...