The craft has no equal. It is complex and good materials are scarce. So you always have the famous carrot in front of the nose, in order to scan every box because in there perhaps could be the coveted piece. Due to the absence of a server-wide trading company can not just buy these things. You have to find or communicate with other. Commodities are also not on the map or a mini map (there is not fact or only as Mod) to find as icons. You have to actively explore by searching around.
The fights are next to the craft and the quests at the heart of an MMO. In ESO they differ from those in other enjoyable games because there is no autofocus. You have to keep an enemy target, to meet him. What is beginning to get used to, it turns out quickly as absolute strength. The fights are fast, require a bit of practice and you have to respond to individual strengths of the opponents.
But the absolute highlight of the game: the quests. I have played many MMOs since WoW and SWTOR was then set to music with his quests already great. But in ESO the quality of the speakers is even higher - the German speakers are almost perfectly cast. Moreover, behind every bush or tree, a quest giver can stand. Sometimes leads even talk to a NPC, the unmarked going somewhere in a city on his way to a series of quests. So everyone will be rewarded, the areas explored at your leisure. Anyone who wants to reach the maximum level within a few days, missed half and is definitely wrong in this game. The quest lines themselves are almost genial. The usual collection and Kill Quests are almost never found. Of course, one must always on a quest to visit a specific place, which is nunmal so, but how it is packaged here in stories is unprecedented. If then NPCs that talk to each other, react to the players ("Be quiet, I heard strangers in the city"), then the illusion is almost perfect. Frequently you will find anywhere in a house or in the wilderness books or letters that make reading new places visible on the map. For the explorers amongst the players a great opportunity, the card continues to complete, especially as again found there usually new quest lines.
The graph is harmonious and stylish. Different areas are well presented and detailed. And those who have experienced here once a sunrise or a storm, is excited anyway. It is almost impossible - and it may be the image of an MMO just never compare with a shooter.
By discovering hidden quest lines and places, by the search for raw materials, through the active combat system and the complex crafting system exploring the world is an experience in which you delve deep into the game world.
For me, the game runs absolutely bug free until tiny Fehlerchen. If some players of "unplayable" to write "just beta status," I can not understand that at least. But there may be one or the other individual configuration bring home the mistakes I have not fortunately. I can only say that I have rarely experienced such a smooth start.
Yet at the end: If some here devalue the game because they do not like the subscription policy, then you have not understood my opinion, the principle of a review. Like it or not, that is equal to a subscription must be concluded - on the quality of the game does not change anything. That's why I clear 5 Stars!