The retro setting alone makes somehow what her;) The XCOM series is not really known me, so I can look at THE BUREAU relatively objective. First, I'm what the game terms, neither reviews nor read any reviews. THE BUREAU has played a tactical shooter from the pursuer perspective. Tactic meets the thing also good, because the tactical menu is pivotal point of the game: by pressing a button, the menu in which you, mostly 2, sometimes you can also assign commands his 3 colleagues appear. Especially in the higher difficulty levels which is important because the battles are sometimes really tricky. In typical RPG style can itself (Agent Carter) and his colleagues to upgrade, special weapons allocate (default creak as shotguns or machine guns, of course, special alien weapons) and special abilities awarded that gives the game special tactical advantages. For example, you can bring well-hidden enemy using tactics menu to float, so they represent unsecured easy cannon fodder. Other abilities generate shields, plasma fields, the sizzle the enemies and so on. Since the aliens appear in large numbers in the fray, and also can put away a lot of lead, you should 1.) always have enough agents to choose from and 2) which have allocated some good attributes. Goofy's just that you can only use the straight-present level each selected special abilities and must always choose never free menu. Also slows the somewhat overloaded tactics wheel and the necessary assignments, the game flow a bit out, so that the momentum will be the loser. Nevertheless, a thoughtful approach is mounted on normal difficulty, since it quickly bites otherwise the virtual grass. Jump to: THE BUREAU you go always to from an underground base from which you can explore freely and partly from where you can access the main and side missions. There are also missions in which you are not actively playing but his agent sent on a journey that will hopefully can then solve the task. This gives points for upgrading of himself and the agent. Whether the agents may fail at all is a mystery, the first playthrough all came home safely (similar to Assassin orders from Ubisoft's known range). The side missions are always optional and serve only to finding hidden items or provide the level up. The story is followed in the main quests and through conversations that is carried with the other colleagues of the base. And therein lies the strength of the game: the story is always exciting, interesting, use rich and sometimes funny rübergebracht. The many dialogue options that you can perform, but rarely needs, but on the other hand are sinnfrei because it lets no appreciable change in the course of history brings about, you only get additional emissions within the base. The technology is fine, just like the graphics. While there because some errors, but the game is mostly good rübergebracht. The control is reminiscent of Gears of War, is sometimes hakelig and the aforementioned Taktikrad slows the momentum of the game from. The interesting story then gets on the end of the game (which actually does not end takes) some twists that could make some confusion, but I do not want spoilers times. CONCLUSION: Personally I find that THE BUREAU is a rock-solid, exciting and fun game, which although has some flaws, but to entertain white.