For now, I have to say that the language barrier, triggered by the complete English language edition, is not too large, because the texts are kept in very plain English. Secondly, is the time you have to sacrifice this game, if you really want to see everything and dominate, incredibly large, so you should also refer to it.
When I started the game for the first time, I noticed the beautifully drawn cutscenes. The voice acting is that she is also in English, just fantastic (perhaps because it is in English). The synchronizers speak fluently with plenty of enthusiasm and so driving the jam-packed with surprises and twists, great story.
Early in the game it is difficult to get used to the control. A proper tutorial there is not yet one does not feel like thrown into the deep, because you have RPG typical first to do it with very light opponents, who probably could only kill one, put if you beiseiten the game and run for several minutes would be ...
The handling of the game is self-explanatory, one runs after randomly chosen to feature an opponent is facing, with the D-pad left or right and leads special attacks with the X button normal shock attacks and with the Circle button out to the to reduce the opponent's HP to 0 and winning the fight, bringing the learning of new special attacks and remove the character with it.
Learning new special attacks is very charming, as you, depending on what special attacks have been used as often in previous battles gradually, for example, mixtures of different attacks learns that make the opponent look old.
Not all attacks are carried out with a push of a button. By constantly playing and improving the skills and secret skills can finally be used, which usually have a devastating effect on the opponent, but also correspondingly difficult to find and master.
The game world itself is graphically very appealing, each portion, whether desert town, ice cave or underworld has its own sprites and so creates its own individual atmosphere. The characters move in the fight liquid, solely the fact that the movements of the party members from many individual images are made, this can seem a bit wooden, but this in no way interferes with the flow of play.
(!) After more than 85 hours of play (and still no end in sight), I can say:
Tales of Eternia leaves one no peace! Merge only the motivation, which arises from finding the special attacks, the possibility that the so-called. Elementals and so to create new magic for party members, the great, stand-out characters and the class made the story and the nostalgic touch of the game, all can Tales of Eternia ascend to my opinion so far best RPG for the PSP.
For an absolute Rollenspielfan no way around it!
Buy!