GRAPHICS:
The pretty, pastel-colored graphics I liked it, even if they only average technically. That was me though conscious but ever the same bottle, the same furniture, the same flowers, the same images (and still all screwed) to see and always the same opponent, was in the long run then but sobering. Even otherwise, all men are identical twins in Columbia.
When you play that bothers not but when you look at it closely, it's kept very simple.
GAMEPLAY:
The forces a lot of fun, they work perfectly and you can apply them in different ways and experiment with it. Also jumping and sliding on the rails makes powerful mood. The controller is quick of hand and is programmed very clean. Just Elisabeth works really great, it provides practical support in the fight and behave intelligently. (In contrast to all other residents who are rooted and crouch at best when geballert.)
STORY:
The story about such a fuss was made is indeed interesting but to be so unique now again not hyped about it so much. In addition, it is understood only at 2 od. 3 run, because it consists of 90 percent only in the form of voice messages.
There are so many hints and disjointed / abstract voice recordings (Voxophones) that it is hard to have no idea what is being spoken at all during the first play, what is at stake. This opens up (to some extent) after the end of the game, and even then only very roughly.
If you want to learn a little more, to play, listening very carefully and make a lot of notes again. Or simply reads everything after in various forums, which are full of explanations and interpretations.
The great debate and philosophy to Bioshock Infinite I can not understand right now, and should not be decisive alone for evaluating the game. This is admittedly quite nice and has a certain element of surprise, but on the other hand is not really new, so I can not follow the hype and the effusive reviews.
CONCLUSION:
Bioshock Infinite has let me to the great atmosphere in Rapture more hope for a second time I will probably no longer play (especially also because you start again without skills and from zero and for collecting money again everything must scan, which takes just toooo long for a second time).
The semi-exceptional shooter offers a bit of tension and relative few opponents, making it a total of a bit lengthy, despite the brisk gameplay and clean.
Nevertheless, like one moves in this world, it is indeed simple but nice and consistent. Much of it is also not become boring but real highlights there are not (eg. I've been waiting for something big after the first appearance of the Songbirds, unfortunately in vain.)
Therefore total there: 3.5 stars