For example, it is a bit lame (but probably above all, just unusual) that you can not die, but almost always only an error committed by then more times (battles - 1-5 minutes free play) times less (single leap - 5 Seconds lost) will be punished. But the just also means that you will not be ripped off by a loading screen abruptly from the fairy tale. The music adapts to the situation, the prince makes a cool spell - and on a new one.
Or that you have to do almost all areas and running tracks repeatedly: For the programmers were just to create also motivated truly stunning, huge areas.
And then control who really primarily from there to push in place a specific button, whereupon the prince then a specific action carried out: That's precisely the enormous advantage that you can actually play this game without once store, because you can not bring (eg through a complicated jump with an enormous amount of start-up) in a hopeless situation.
Short: Perhaps not a game for everyone and not as versatile challenging as "Sands of Time" (with sophisticated story and varied battles and climbing puzzles). But who are looking for a simple game can inspire because of the prevailing atmosphere which should "Prince of Persia" must try.