The driving behavior is compared to Shift 1, a giant step forward. Was it in the first part almost impossible clean drive, so you can now prevent by dominated and lookahead driving the much-criticized slides and if you're the first to get out, the control is proving much more sophisticated than previously believed. Who, of course, his car always throws into the turn and driving without feeling will always come out on the boundary and slide around. Granted there are some beasts that really require a lot of concentration. But that's what makes the atmosphere so realistic. Once too violent threats on the opponent or rumgelenkt too wild and the whole race is down the drain. A replay option would be useful just in this game. Unfortunately, the default configuration of the controller is not well chosen and therefore often leads to the oscillations because Dead Zone are too big and sensitivity chosen too high. One has since only times the hang can ride reasonably clean, the works cars. Here EA would have to pay much more fine work because you can not expect from each player that he knows how to best adapt the Steurung ans gamepad. That's it!
Sound Technically, the title moves to höhstem level and the sound is just brutal, and does the rest for Rennatmosphere. Here you've done really a great job.
Graphically the title is no longer as effective as loaded Shift 1, but some textures are blurred. The PC version is because the console versions assumes that a lot, but that's now all titles that. After all, the XBOX 360 has almost 6 years under its belt and for the game looks good but then again. In addition, the frame rate always remains liquid.
Overall, I find Shift 2 a successful sequel to part 1 and I think that everyone of something with the game dealing also can have some fun. However, it is not easy to control and dominate because EA should but a little off work and the boundary slightly increase, so that one does not equal sliding around, because the title would then really worth 5 stars.