Because I thought, with so many positive reviews I can do in the current LEGO part for Wii nothing wrong. Above all, I was hoping for a sophisticated control via Wii controller. Well, was probably nothing.
The acceleration sensors so the Wii are not actually used. One could, for example, the spells draw, make at least the first learning, or for certain how to fight with a sword. In effect, it plays like on any classic console, what really disappointed me. There are both controllers (ie plus Nunchuck) required by the way.
It may at any time be switched by the existing spells but this is not at all necessary. Actually, only a certain magic is always required, which was used in principle also in other LEGO games. Special Magic for special opponents are already automatically selected when viewing this. Goals is only at the stand, which can be very annoying wenns should go quickly. Elements are interacted with those "sparkle" or light up when one aims.
You can buy new spells also only are almost all completely pointless from a category and for the match. These purchasable spells will not be explained. The same applies to new figures or this golden stones, no explanation of what it all should be good and what skills you acquire it. Thus, there are characters that are extremely convenient and others dominate the no magic, but you have the all out for yourself. All these things have to be found in the game also first, so that they can be bought later, somehow awkward. The "extras" have strangely again be reactivated.
The story is in the game not really understand what is obviously not really bad, the fun and the puzzles are so important, also the Harry Potter stories are indeed rather complex. Knowing the books that usual humorous implementation is really entertaining.
The puzzles are partly simple, partly intended for children very difficult, sometimes very creative, sometimes almost annoying unimaginative. Since you would thus be able to make even more.
Also there were already rare to clear errors in the game, so it can happen that you "stuck" with a figure and not come off, or is caught by the caretaker and is never released. Important elements are suddenly no longer "vulnerable / at Glamour Bar" and only when you push them far enough away where you just run, however, they disappear and reappear in its original location. Also we have already happened that a level could not be completed because the opponents simply fail to respond, the second time then everything worked as it should.
Of course these are all exceptions, but should simply not occur.
All in all, I am rather disappointed. Especially because the capabilities of the Wii are practically not used. Clear the game is fun and entertaining and provides many hours of gameplay, one would, however, can make a lot more out of it. Too bad. After all, it's fun for two puzzles to solve, especially when you really have to work together, unfortunately there is not a lot of that sort.