Like so many things, so the gameplay is heavily based on the predecessor, as the handling presents itself almost unchanged. As in Part 1 are the powerful lightning attacks energy consumer and therefore can not be used indefinitely. Furthermore Cole can use power generators or cars to to charge the internal batteries.
Really new is the level editor, which was based on the concept of Little Big Planet and makes a coherent first impression. Whether this feature eventually but actually resulted in the formation of a significant community, remains to be seen. Separately, also makes "inFamous 2" the main story thread through the action spectacle, occasionally loosen side quests (audiotapes, blast shards, etc.) to plot something on. Successfully completed "Side Quests" unlock new district free and halt the forces of the reservoir protagonists. Moreover resulting completed opponents in experience points, spectacular combat maneuvers are rewarded with higher scores than conventional Moves.
Same as in the first part, so also InFamous 2 living through with great attention to detail staged open-world environment, which can be deformed partly tidy. The brilliant comic cutscenes that significantly advance the story, contribute significantly to atmospheric mood of the title. On acoustic and optical plane are also scarce occasion for moralizing. The sonic palette goes into your ears comfortably, and the German synchronization affects credible and can can be heard in the truest sense of the word
Conclusion: "inFamous" is a glossy polish of the original concept without breakthrough innovations. Only the new community feature and the ability to create custom levels is really new. Nonetheless, gameplay, art and atmosphere mix to an immersive and fun rich virtual world.
Graphics: 7.5 / 10
Sound: 8.0 / 10
Control: 8.0 / 10
Fun: 9.0 / 10
Overall: 8.5 / 10
Developer: Sucker Punch
Publisher: Sony Computer Entertainement