The problem with KOA: The balance does not match the front and back.
1 Crafting:
The idea is ansich quite ok, but once you start itself to crafting equipment and to provide them with precious stones one is hopelessly overpowered, almost invulnerable and onehittet even bosses. In addition, by the rare unique items and armor set are degraded to uselessness felt, even though they are partly much more difficult to obtain and to lengths to look better, but not nearly come close to get from gecrafteten things.
2. Level Speed:
There are so many quests in an area that you can, if you will all take care, after 8-10 quests is much too strong for the opponents of this area, there is then, unfortunately, boring.
3. The Schwierigkeitssgrad ansich:
This game is simple by nature far too easy, even if you put it on "Hard". I ask not a new Demon's Souls, but something more challenging should be.
4. Reckoning mode:
I find ansich also nice, but that you can use it in boss battles I fine cheap. As you come to Oberboss xy, which is placed into a cutscene dramatic scene, and then you blow it around before he has finished his first sentence. In addition, the bonus Exp is stupid, which favors namely gripe number. 2
My solution:
I had the most fun when I have not given me great with sidequests, but am directly followed the Factionquests and the main story with each playthrough. Since it is then that is not too strong and can enjoy the fighting and enter properly into the combat system, because they do not after 2 seconds have passed.
Then you should definitely let the finger from crafting and prefer to use the unique items or set-armor. The do not only look better, the game is not nearly as hard that you would necessarily need the best equipment. Crafting destroys the gaming experience.
And last but not least: to force the Reckoning mode not used at bosses, the battles are then partially already not easy.