At first I was certainly skeptical whether the strange scenario that is given by the Warhammer series. But after a short season it is clear that making the scenario together with the fast-paced game play Warhammer 40K Dawn of War to probably the best real-time strategy game for C & C Generals and Warcraft 3. Dawn of War starts like any ordinary strategy game. In a tutorial basic things about base building, resource mobilization and troop management are taught. Here stands out immediately the grandiose appearance in the eye. You can rotate the camera in all directions, Ranzoomen and tilt as it suits. The buildings and units have a closer look at amazing details and the animations are more than well done. During battle their units no longer hew eg just in the air and the energy beam of the enemy disappears, but each unit looks for a comparison and raked him until he falls to the ground. From time to time one can even its units observe how they still give the opponent a kind deathblow. As if the fighting by the outstanding graphics were not already impressive enough, as occurs during fighting with strong units and the physics engine to the fore. Large units gain space by hurling smaller units with targeted blows through the air. The same happened at destroying buildings; by the force of the explosion hurled their forces are ever over half the screen capture. Once you have mastered the tutorial, you can plunge into the campaign. This falls on positive that the base building amazingly fast proceeds. Within minutes you have all the buildings erected and the storm begins at the opponent. Even in resource management has kept pleasing the game easy. There are only two different types, on the one hand energy is obtained from generators which one prepares in its base. The more important are the so-called resource. Requisition. This can only be obtained when you conquered control certain areas on the map and holding. The highlight: you can no longer hide in its base and build a defense tower after another, because sooner or later you need more resources. Thus, an aggressive approach obligation, what the game play tremendously benefit. The battles always make interesting. You always forms a squad of marines from as a group, never individual soldiers. This squad can then refine by his training even further. Even as he plunges into the fray, he can be increased so that very soon double the number present at Sold technicians in squad. In addition, you can spendieren him special weapons such as rocket launchers and plasma. Another point is a kind of heroes who have special attacks, but gain no experience. These can also assign a squad. Important for a successful battle is the morale of the units. Apart from mechanical fighters all the troops have a moral bar. If the units feel inferior, or enemy units morale influence (eg avatars that extend beyond the normal units to meters and look extremely scary), decreases this bar, and the units fighting worse. By contrast, there are two means: (a sort generals) that can boost morale back to a friendly units, or you have to withdraw the affected units from the battle, so that they can regenerate. If you advance in the campaign a drop in the terms of the story clear parallels to Warcraft 3. The Space Marines (humans) actually fight against a bunch of orcs (even in Warcraft Orcs). In the background, but already planning the Chaos Marines (Undead) to summon a demon who sets the universe in ruins. Last but not least would be there still the Eldar (Night Elves) which act as if they had invented the wisdom personally and try to stop the Chaos Marines in their projects. The not particularly original story but well done by the great level and unit design, as well as the unusual Warhammer scenario again. At the end of the campaign, the first show weaknesses in Dawn of War. Because slowly the mission flow like a little too much. Always rebuild base and overrun enemy is a little boring, especially as the motivation to get in later levels even further new units that will be invisible. Here a little more variety would certainly not hurt. After end of the campaign is then but the (only) major disappointment: We must except the Space Marines partake of the story with any party. If you want to play with one of the three other races, you have to switch to battle mode and there has of course no story to re-enact. Here you have a lot of away game, especially since the units of other nations are just as awesome as the Space Marines. In battle then it turns out that the parties are well balanced, but they require a different game White. While the orcs insist on huge armies, the Chaos Marines have the more expensive but better units. The Eldar have portals, with which they can appear on the map everywhere and therefore are always good for a surprise. Multiplayer fun is guaranteed, perhaps even more than in single player mode.