=== === HISTORY
The player takes on the role of "Vulcan" (that is, despite the opportunities at the beginning always also called for establishing a name in the character editor as) and tried before along with his group, the "free blade", the fantasy world Vertiel To protect the overflow of Totwandlern. This, however, is taking in an incident a demon possession over the body of the hero, which although this now can learn powerful Fire abilities - but also has a double character and there is a risk to be completely taken over by nature. His own people doubt henceforth that Vulcan actually acts in the interests of the people, while the demon itself is also not thrilled that his support will help the supposedly weak mortal beings.
Overall, the story presented endeavors and knows how to surprise us with a few twists quite. The German voice actors seem a bit opaque and stress many a sentence wrong, suggesting that a favorable location has been commissioned, had to be where just fed sent text lines eingesprochen free discretion. Pity!
Further negative I find the interminable discussions. For a core message that could can be described with a maximum of three sets, Vulcan speaks partly 50 Text window long with mostly pale supporting characters around the bush. Added together result in below-average voice actor, tried Story actions and long conversations just not a good story.
=== Gameworld & Quests ===
Bound by Flame is a short role-play, which can be achieved by playing in a maximum of 12-15 hours. Rather quickly. The story is divided into four acts, each in turn divided into three chapters. Rough it can be said that for every act a village or camp, a small, extensive well schlauchiges area in the wilderness and a few adjoining caves, ruins, etc. belong. Here, each site is as far as possible schlauchig. The player usually has the choice between left and right, which completely destroyed mainly the illusion of a forest. This is a shame, but to cope.
The tasks appear uninspired, so that the player is no longer the texts by reading the quest log after a while, let alone pursued the much too long discussions. Rather, it simply runs to the yellow dot on the mini map and find / kill / collect something. The side quests follow the same pattern. Thanks to rapid ascents level (more on that later) it is nevertheless motivated durchzustreifen the fast-to-reach Quest locales.
=== Combat system and character development ===
While playing in Bound by Flame a mercenary, but this has the choice of two combat styles - and at any time and on the fly. The warrior acts with Einhandkloppern like swords or axes and comes powerfully to the opponent to cover broken, while acting as agile rogue with easy two-handed weapons (daggers) and maltreated his enemies with lightning fast action. For this purpose he can avoid so elegant backward jumping and actions. Finally, there is also the fire magic with which to put his weapons in flames or can hurl fireballs. All three fighting styles have their own talent tree with different skills. Each skill can be upgraded by three notches, whereby unlock in a certain amount of total points distributed a new "level" in the tree leaves with even bulkier bonuses and promotions. Due to the fact that there is a magic tree, I recommend the focus be placed on a melee style, because anyway only one talent tree leaves ausmaximieren and other items should be placed on the fire magic.
I have to say that fighting is indeed easy to learn, but makes very much fun. As Rogue YO quickly at the enemy a, deviates from with timed actions and is very easy to drive dynamically. Unfortunately, there is something the "force" behind the actions. That's a shame because Bound by Flame focuses on very struggles. When the opponents were apparently geschiehlt something to Dark Souls, because the boys do not only look relatively threatening, but are also extremely deadly. After more than four hits the hero is dead. The enemies keep it loose dozens of hits from even the smallest insect in the forest is every time a challenge. This is very tedious and annoying in the long run. Coupled with the fact that often the gleichten areas must be thwarted again, it can be concluded that the developers - have certainly limited means - the season would stretch something. The four levels of difficulty differ only slightly. Opponents keep from getting a lot and we have already seen themselves. Challenging it is certainly somewhere but just unfair. When multiple opponents you get, if you do not meet the narrow time window during evasive sized villains easily knocked down. In this time one is cover-free, so mages or archers have an easy time and convey the defenseless stretching with three shots to the afterlife. Here Spiders slightly overshot the target. Here has to be said clearly that the combat situations are sometimes unfair, while are always due in Dark Souls death on their own.
In addition to the talent trees, there are also simple perks that give the character bonuses in different categories. So, for example, can be extremely important booby traps that facilitate every fight and absolutely should be there always, produced with fewer components. The same also in healing potions which should continue to be taken in number - because especially towards the end of the game the opponents are unfair cubed. After each hit a Potion should be drunk. Annoying, but it must be so. There are more health, mana, etc. Perks up. Level up are the greatest motivation in this game, however, significant progress on the character are hardly noticeable, because the opponents are always more powerful also from region to region. The damage to you and takes austeitl remains despite section 22, which I am now, quasi +/- zero.
=== === Crafting & COMPANION
Bound by Flame not ready with a proper system of crafting, all weapons and accessories - from what one finds relatively little - but have base. By components such as metals, which can be found on his travels, so bonuses like bonus damage Physical leave etc. put on the Equip. Unusable clothes can be broken down, which I recommend, however, to sell everything in order to be equipped with enough healing potions can. Good equipment can be found automatically.
During his travels, Vulcan can always take a companion. Whether warrior, mage, archer, Nekromane - because you have to estimate. I think that rangers are a smart alternative as you yourself are traveling mainly as melee. However companion for at least ten seconds in the fight useless. While combat tactics in superficial tactics menu can be defined, but the companion behave always the same stupid. Ranged race despite instructions that they should kindly attack from a distance, not back and pull the aggro. Two blows - and they are unconscious. Then it has to Vulcan again addressed alone. And when four opponents, one of which really endures much, a three arrows consecutively shoots, the other distributes ice damage and slows me and generally every damn hands out a lot of damage, which is very tiring.
=== === GRAPHICS & TECHNOLOGY
In Bound by Flame is not, despite publication on a PS4 next-gen titles. The game runs on my PC, via a i7, GTX 670 and 8 GB of RAM added 1600, soft as butter. The textures are relatively sharp, the lighting has succeeded and the graphics to display a total of nice. Nevertheless, there is a console port! Using a controller the movement is more precise and better control, particularly in the fight. The character models are not anything special, but complement each other with the game world. Would I have to describe this in one word: Stimmig!
=== === CONCLUSION
Bound by Flame is a nice action-RPG in between that can really score in any category, but also cuts nowhere really bad. Although nervous, the unfair fight situations that long conversations that useless companions and the reliance on potions - that makes the humorous battle system and the nice talent tree together Perks much up for it. It is clearly noted that the developers have gone to this ambitious project and to increase from game to game. For RPG fans who devour each RPG, determines a nice weekend employment - not longer takes Bound by Flame as well.