Placed on their colors box, the top magnetic pawns face witches await the start to reach the top of the mansion.
So players will advance the pawn assigned according to the dice.
- If the player gets a number he can move as many spaces.
- If the player gets a broom he can check if he can hang his token broom and go to the next box with a broom to advanced faster in the course.
- If the player gets a number + arrow he can move as many spaces as the number lindique but also return an opponent pawn of his choice.
What is interesting about this is that opponents can do the same, so that after a while the magnet face pawns are found either at the top or bottom while azimuth (keep attentive! Whether its own pawn or that of the witch next is on the right side in order to cling to the brush WHEN IT comes to one face of the die) and it is quite possible to choose to place his own pawn magnetized face rather than return the pawn of another player. So we have to finesse evidence to be the winner witch.
Great concept, beautiful plateau originality of this product, relaxation guaranteed especially with children of 4-7 years with family on this theme that appeals greatly.
Shelf solidity and accessories, simplicity rules.
Parts of about 15-20 min.