Moreover, remains the problem of untoward DRM. Supposed fight against piracy,
1- it fights especially against normal use and long term (because if you have the misfortune to reinstall once or twice your Pc or to change it, you can not use the game without resorting to binding commercial service Electronic Arts assumes that dishonest buyer)
2- he struggles against the resale of used games. And whether one is clear, the end of the story must be there well. Electronic Arts has not happened to the pirates. No he wants to impose its prices to honest buyers and refuse any resale of used the title.
So if you do not condone this approach, you are left to go in the competition. Because that is the only way to express yourself on the topic. And with such an average game do not be regret.
As for the quality of the title, this is what I've read that summarizes very well the thing.
"Changing the creature has no interest in that at any time you can remove everything and start over, from the shape of your creature abilities. The only definite thing and a little funny, these are special actions, depending on your behavior during a phase are different for all other phases.
Otherwise, one is more spectator than a player. The phases buckle all in 30 minutes maximum. According to the behavior, it is to repeat the same thing. Many times and on different phase. On a larger scale, but it does not change anything in terms of management, since there is no possible micro-management. Then comes the spatial phase.
The spatial part offers nothing more. Collect spices for the money? Ok, cool 5 minutes, but no automation possible, after a while it becomes heavy to make constant trips back and forth between its planets to sell. Diplomacy? same, any alliance can be bought with money. Acts of war are quickly forgotten.
But the worst is probably unable to effectively defend his planet against attacks by hackers or other races but not make yourself. Since we want to explore a little universe, we find ourselves blocked because forced to retype the ride to defend his colony.
The feeling of freedom frustrated by hypermarkets clumsy mechanisms. No pleasure in the exploration, diplomacy. Sorry, make a STR accessible to all, it is not REDUCE games mechanisms is to reduce the complexity of the gameplay.
A game management / strategy or there is no balance to be found, or there is no development choices, but just a vague orientation selected in advance by the game, it's not interesting because it makes us spectators, unmanned players who follow broadly one of three pre-written strategies.