Needs improvement is:
- Spectators = pixel clusters
- KI: rear-end collisions often make, when lapping no place only the player gets blue flags, no safety car period with larger crashes, car accidents remain after simply standing and broadly the opponents are simply unrealistic aggressive terms Rempler etc
- With a minimum run over the white line stop and go penalty even if one was forced etc
- Pit radio for 5 years
- But indeed to see at night shining headlights on the cars no lights, headlights even the smallest touches (that would normally just go to the bumper anyway) immediately broken (after 2-3 rounds has almost no more light)
- Sound is not necessarily optimal, especially what regards tire noise ..
Border area by sound dimly discernible, either it squeaks or not, no warning really emerging noise when approaching the border area
All this would be of me anyway still worth 4-5 stars, but the big problem is the handling characteristics in the wet .. the same rather then those of a Formula 1 car with slicks on a frozen lake, but certainly not a wet road, as well as with Racing Rain tires ..
The presentation turns out rather poor, so a cloudburst is represented by the track just is somewhat brighter than when the weather is nice and on the disk from time to time to see a few drops are also no view restriction etc.
Thus, an important part of the game is more or less unplayable, even with PS weak car it is impossible only to some extent to come forward if you have turned off all driving aids, applies in GTR2, the more rain the more slippery the road (I do not mean aquaplaning - also applies to low speed) and that's true not just get in line with real physical laws.
Conclusion, who likes to travel on sunny days can not go wrong