Much worse is that they things (Story & staging) were previously shown to be very good, unfortunately, very weak therefore come. The graphics are good, but also not so great, as announced by the press.
The game will start strong. Until the time change in the fifties all seems coherent and well written. But after that the game falls into a bottomless pit. Not that would by then everything was fine, but it's getting worse and worse.
The following missions, I feel personally consumed and boring. Almost every time Joe comes with some idea, therefore, that ends in disaster. Vito and Joe are whistling. You make some money, you also lose a short time later again. Again because it somehow goes wrong. This happens 2-3 times, so you just as often starts again at zero (apart from cars). The whole game, they remain small lights.
The individual missions usually consist of: Race 2- 3 times from one end of town to another, and then to play a level. And I do not mean go initially smaller routes, at the end rather longer, No! From the beginning, the game time is stretched by must travel long distances for ever.
Well, some are now saying that the so often is with the other representatives of the genre too. But at least you could come there in one way or another thing that was kind of interesting (opposing gangs / families, random events, etc.). All of these things are completely absent. To make matters worse the traffic act also significantly worse than 5-year-old in the car-scooter. Incidentally: If you crash with something (anything !!!!!) higher speed, you die already. Of course, that is realistic, but in so unrealistic road, a little more leeway here would have been necessary.
In a game I would also like to become my character. That some form of progress can be seen. As in the GTA's is not possible. "The Godfather" has its time made better. And if no level-ups, you would have to at least see the Vito slow "in the family" ascends. Unfortunately, that is hardly ever. And if he messed up again.
Attention *** Spoilers ***:
There are many logic errors that torpedo the authenticity of the story. The worst (which occur to me) these are here:
After the Irish have kindled Vitos house, he must draw former dump in Martie's. Why? Has Vito put every single penny in the house? Or the whole coal hiding under the bed? After all, he has at the time a "Run". So where the coal is going? The plot seems to be absolutely worthless, although it is located in the posh district of Empire Bay. And so it goes on.
His sister can be seen until many chapters to jail again, although she was the only addition to Joe who has visited him. My God, what has to be lying there for opportunities.
In Bruski cars can be scrapped, what you then get money. Why at a time with no shortage of material (50) and digital surveillance, nearly new cars to scrap? Nevertheless, the next to lame attacks on businesses, the sale of luxury cars to Derek and the story missions, the only source of income. And when Derek There is not even a list of what to sell cars you can (Have at least not found).
The worst, however, is the completely missing the tasks that are available in the map legend. Meanwhile, the well known soon DLC's come out. So you could grumble about the rip-off. But that's not even the issue. In the story sentences fall like: "Stop you Bruski warm, has always something!" or "You are going but also to Derek to make money!" (Or something like that). In other words: The game was well designed so that you from the beginning also has sidequests. For some reason, were cut away. It bothers but immensely if the characters in the game talk from time to time on a feature that is missing. Since I already feel somewhat cut you off.
*** Spoiler *** End
Conclusion: The game promises much, but holds little. All hoped for the continuation of one of the biggest games of the Game history will be rather disappointed. Mafia 2 is not more than an interactive film, medium quality. Pity!