The game is also fun, the graphics can also be on the big TV and nice view, the basic idea is really great as well.
But there are, unfortunately, even the in-app purchases. At first glance, these are purely shortcuts to some time to save. However, there is unfortunately also an extreme "time gating", ie imposed waiting periods, which can only be overcome for cash.
Of course, such a development must be financed somehow, as a "full-price game" would certainly have been quite dear to me the game. By default, you have as a player 3 hearts or "Life". One fails in one round, you lose such a heart. If you have no heart, you can not continue playing. It must then - as now almost common in the industry - to sit out some time to get back to the heart. The time seems to move, although only in the minute range, but I somehow feel that does not count when you're just in one game.
Stupid is about the whole thing, that like Tetris as usual already very much on the own luck - and can not - depends: you get now this long I-Tetromino a Tetris? Too bad that this is where the game aims get in the way.
Strictly speaking, you do not play Tetris normal here. Rather, they are diverse challenges, how they might otherwise be thought of as bonus content. An example would be simply "Survive for 2 minutes" or "Delete a number four times within 2 minutes". Here's are then also targets like "delete a Tetris before the opponent loses" (which is the case within 1-2 minutes). Who then simply need to delete only individual lines, makes - as in Tetris usual - that the opponent gets more rows and loses correspondingly faster.
The game is fun - I'll give this reaction - but unfortunately it seems too restrictive and limiting for me with the limited experiments. Especially when you consider how easy it is to fail. It is possible to start, for example, by a medallion with already filled gaps left / right. Who then left / right pressed before the Tetromino appeared, placed the above from the board (not visible) and fails immediately. To make matters worse, that the game was indeed optimized for remote control of the TV toward Fire, the control of the pieces but extremely sluggish and sometimes simply do not work (despite a distinct "click" the direction key). Furthermore you have after each failed match cautiously wegklicken multiple queries only once to avoid accidentally buying any boost or an extra life (annoying!).
Overall, I would say that the game can be interesting and entertaining for Tetris fans thoroughly. One can only expect a break game for occasional rounds here but really. Who wants to play a long time at a stretch, already considerable fortune needs (and matching skills), when you do not even want to invest a mountain of money.