Procedure:
Unchanged also the gameplay: In turn the players put their tribal members to places to perform the appropriate actions can: get Roll for building materials for huts and civilization cards, tools, grain fields or other clan members.
On the hunt area, you can now capture even the ivory for jewelery next to the food.
The merchants it acquires the ability of the swap. Here you can replace any per train jewelry and raw materials once. Depending on its position on the merchant bar in the ratio 2: 1, 1: 1 or even 1: 2.
With the new buildings other special functions are added (resource revenues at the beginning of the round or immediate benefits as additional tool or -clanmitglied)
Conclusion:
The dealer brings a great new way to play with the swap. It fits in the previous game play well, and expands the strategic options. Well, I like the new cabins that allow special features. Also nice that you can now Stone Age to the fifth play.