++ Sound: The sound of the engine and the surrounding sounds are really great (for example, a Subaru Boxer bollert really great;))
+ Graphics: sharp ambient textures, weather effects are great, falling in love for detail (snow falling from trees, leaves swirls through the air).
+ The engine scales quite well, ie people with elderly hardware are also able to enjoy good graphics.
+ Finally back tracks in the snow. Night driving look good and be fun, except for a few light effects on the car itself.
+/- Graphics: polygon poor cars, weak lighting effects on the headlights when reversing view.
+/- Gymkhama, quite fun, but nothing more.
- Scope of the fleets and their grouping: There are many classes, per class but little choice. Also inappropriate: In the class Trailblaizer a 450hp BMW Z4 driving (with almost no body kit) against an Audi Quattro S1 Pikes Peak (750PS) ??? What the hell Codemasters?
I wish like in CMR1 little classes, each with plenty of choice.
- Crashes: The game has hung up with me after about 10 hours of play time already scarce 3 times in the charging process. So I was plagued with even any other game.
- Handling: During Dirt2, was very, perhaps too much drift-heavy are the cars here almost totally lifeless on the track. Who wants to have to use the handbrake drift more or less forever. That would be ok. However, the drift behavior is very questionable. Who drifts lose an incredible amount of speed. If the car once you get across, despite the 300PS Feels the power of the engine is not enough. Result: 1-2 gears down and you have to get out with too low speed of the curve. The car handling, thus contributing to the fact that driving is very unspectacular, which expires fun. Dirt2 was much more fun.
- Sound: After a few hours Dirt2 I felt the need to Googling the soundtrack because the songs were really great. The soundtrack is absolutely at Dirt3 grottig. Bad titles and melodies thrown together cheerfully. Here was saved! Weaknesses in direct comparison to its predecessor.
- Sound: The Synchronstimmmen the "Team Managers" are just plain inappropriate. Your real task would be to motivate me. In my case, they contribute more to Desmotivation, they just annoy only. In Dirt2 I found the reference to the extreme sports super. Travis Pastrana and how they all were called, top. In Dirt3 there are only Ken Block. I miss the sayings of the other "celebrities" while driving. Too bad, why Codemasters has not adhered to this concept?
- Scope: They promised more rally to the customer. Well, what has become of it. One drives already often than in Dirt2 rally stages. Only these stages are really far too short. On average 1:20 minutes driving time. Under the care of Colin McRae there had not been such a thing.
- Scope: There are too few places. Finland and Michigan are great. Kenya is just bad and super boring. Monaco I count in the zetigen form not as a location because it is far too small and unspectacular. So you have 3 large venues. The local routes are short and repeated by "reversing" and sector classification constantly. Just weak. I miss how in CMR1 Indonesia, Japan and England and Germany from CMR4 CMR5. Just weak Codemasters.
- There are four championships. After about 30% Progress you get an achievement for "You've achieved on each route a podium". Need I say more ???
- Motivation: It's just not in the form available as Dirt2. It was so important to me to play through the game and all MS take Live scores. This feeling I have not at Dirt3.
Conclusion: I know it's a game and not a Colin McRae DIRT (may he rest in peace) more titles. Nevertheless, I would like to see a part of Colin. Dirt3 fails on its predecessors. Instead of the positive parts of the predecessor is a sum Dirt3 in scope Mini version of an arcade game that you would like to sell as a simulation. I am disappointed, I expected better. Codemasters has promised us more and that makes it so bad. If you like the sport, who liked DiRT2, which I encourage to wait until this Game