I particularly like that the gaming world was large, but still purposeful is (other gripe about schlauchig), because I have no desire personal herumzuirren aimlessly. About the Combat Talent Skills and professions system has been much said and praised, which I agree with him.
If I have small criticisms, then the more likely to be neglected because minimal:
- Boxes are often clearly visible (Although pleasant but unrealistic) along the way
- Dungeons are similar structurally quite strong, one often has the feeling of having been here ever
- Crafted items can not be disenchanted
- Somehow I find worse stuff (usually not suitable class), as I myself producing, but that is certainly the fact that I take the side quests and thus a relatively high level for the area have
That was about it almost with the nagging. Although KoA is no revolution and reinvention of the genre, but my personal rating is in the range 88-90%. Game time is currently about 30 hours and I still have a tremendous amount to me.