The entire game comes with a few maps and some wooden cubes in player's color. The wooden cubes act as multi-resource, ie currency, buildings, ships, merchandise etc. are known from other games, where many cards have multiple functions. With cubes, this mechanism is new and therefore looks fresh. And the best part: it works even mechanically very good.
Gameplay
In his train one player has 2 actions. In the middle of the table is made of a road map that symbolizes the Seefahrtsweg to India. The starting point is Lisbon (left) and the far right is India. Now we have first 6 Holzwürfel our color in use, which may be supplemented by cube in general supply. However, the dice already have different functions:
1 cube marked on our map administrative our monetary wealth, 3 mark on the same card, our scientists and 1 cube, also located on this map, marked our boat range. Then another 1 cube is ready to ship than on Lisbon. Furthermore, we have a victory point card, which later SP are marked. However, we also need this cube, we need to get for now.
In the seafaring maps, there are always 2 merchandise and 2 buildings. The goal is now to explore by ship the Seefahrtsweg to India, thereby earning money by trading with goods and construct buildings, in turn bring the SP and other perks. Optimizing game par excellence!
Actions
- Provide 1 wooden block from the bank to Lisbon (costs money 1)
-. Ships move according to the range and possibly in Goods convert (possibly for SP discovered coastal town get)
- To sell trade goods
- Construct buildings (costs money 2)
- Technology acquire (0-4 money and brings bonuses)
- Increasing range of vessels (2-4 money)
As has been said, you only get with the first action Holzwürfel from the general. Stock and must otherwise his dice Lisbon use. But we must return to Lisbon already in use at any time of cube maps etc. without it costs an action. Important for example, when you get victory points, but still has no dice on the corresponding map. The buildings bring either SP, bring benefits while doing or let ships of fortresses (instead of Lisbon) can losschippern. The end is rung when someone reaches India or 2 people and more no Holzwürfel have more in general. Stock. Then Victory Points are counted and determined the winner.
Conclusion
This game is not only due to the small size for the holidays or as Mitbringspiel, but is also so for the optimizer an entertaining pastime. The total cycle time of 30-45 minutes to get there quite well and the rules are learned quickly. The only downside is probably. the players of 3-4 players, which is due to the fact that one can hardly block on the card fields to the second and then the voltage would be lost. Nevertheless, a very good game, you sodenn for optimizing games to win points like. The mechanism with the dice is even really fresh (eg no one gets Siegunkte when it no Holzwürfel uses) and brings new life into the scene. The short playing time and relatively simple rules should convince at least for a little round and dry optimization muffle. In addition, this game can really play all that are willing to read the brief instructions. Because of the complexity from the mechanism actually but only from 10 years and older.
Bravo Pegasus! Finally a small, big game.