Bug Brother is watching you

Bug Brother is watching you

eXperience 112 - [PC] (computer game)

Customer Review

Experience 112 starts just great. The Start menu receives an already deep comforting atmosphere, a friendly computer voice plays relaxation instructions' almost as if we would have a relaxing DVD from Amazon ordered and not the third-person adventure from the French developer Lexis Numérique by.

After a brief intro Render welcomes us a barren computer desktop with a lone open window, in the background we see a montage of blueprints of a ship. The window shows the live feed from a security camera, focused on the protagonist, which still peacefully asleep in their chaotic, overgrown with plants cabin. After a few seconds wakes up the lady and is just as disoriented as we do. However, it has very much in mind that someone looks through the camera, what she is first less than enthusiastic. She notes that one pretty stupid hires at the other end and concludes quite aptly that the player still less than they did a glimpse of what is going on.

After a few minutes, it was agreed with the woman named Professor Lea Nichols on the basics. With a left-right movement suggests you a 'no' to, with up-down a 'Yes'. Light on or off or the activation of other objects on the overview map is called 'do something here'. About the computer interface of the floating research base, the player can call (password-protected) user profiles of the staff, with the right set of (turn-only) files and e-mail traffic. Read that correctly, control the protagonist is purely indirectly what Lea makes or leaves, is purely up to them.

Sounds and lights

The environments are lovingly created, just a little polygonarm and not textured especially high resolution. The soundscape is very fine. Most of the time you will be accompanied by a very atmospheric soundscape of ambient noise, which is supplemented at certain occasions of sometimes more, sometimes less matching pieces of music.

Professor Nichols came to me by the way the same familiar and a look at the games pack also revealed why. Rania lends her voice Bonalana 'the voice actress of Kate Austin in Lost. Uh, when Kate aaf the plan occurs, things tend to get complicated.

A bunch of good ideas that just do not work

While we explore the first deck of the beached tanker on which Kate, uh Lea worked as a scientist, we turn gently from camera to camera and looking every inch of possible dangers from. Only then do we dare steer the protagonist in a new area. Once we have out that the game environment can be traversed safely mostly, the tension bends but a fast. Abklappern On the overview map Hotsports is also a lot less work to readjust constantly as the three possible camera window.

For impatient natures Experience is 112 unsuitable 'the environments are spacious and Professor rather cozy unterwags. That's certainly been the game designers realized otherwise would have me Lea not already forewarned directly that they now first take a few minutes for the way and I should me long time to look at the personnel files. Good idea 'so I've already made an hour ago, when I had just figured out a few new passwords. Fun also makes repeatedly, accidentally activate the switch zoning and first to admire the loading screen. Twice, because one has returned to the area of ​​origin.

Some approaches to produce a credible interaction between player and protagonist, wearing only really help to ensure that you feel like in a video game. In the first minutes of the game you speak Lea 'by' the camera, which provides for equal dense atmosphere. Must get used to just not turn 'because Professor turns his head really not always automatically to the active main camera. If she does not talk to gaze forward, she looks guaranteed in the camera, which is not even called in one of the smaller side windows. When Lea partout not want to understand a gesture that is often just that we nod with the wrong camera.

The game remembers well how long we have not stopped by. After an old savegame loading actually gets first Grump. 'For over a week no sign of life from you' I would have been almost crazy, I need you! ' Wow, great that the developers have to have gedadacht as a detail and 'Lea has stopped the whole time on the same millimeter, instead of going back to their cabin, or to sit down at least. Si tacuisses, philosophus mansisses.

A bunch of good ideas that work yet

Despite the limited at first glance interaction Experience has 112 enough variety beyond pure Fetchquests to offer and the learning curve is tidy. The player's camera is gradually pimped with night vision, heat vision, zoom, autofocus and even a pheromone upgrade. From time to time there are also drones and vehicles with direct Steurung, whereby particularly in the immersion sections like to lose track and no plan has what you're doing at all.

Lea has in such situations also contribute not much to ask except one, if you have still not understood because the computer system, or that they find their current location and uncomfortable one but please to hurry. At one point I actually loud 'Halt Just shut up, Kate!' screamed. Well, my neighbors know that already classify.

A Bug's Life

Even the fact that we here have a PC game, you walk quite many bugs on the path. Here I'm talking about not even from the many small display errors of engine, but actual flaws in the game. Already in the first hour of play I'm desperate to the operation of a robot, until I came out that it did not is probably because of me that the damn thing does not respond to input. The game again restarted and é voila 'colleague robot ran like clockwork. It counts with no yes, but it's sure seven or eight times happened that I was stuck in a broken script sequence. Tried first to realize that the Protagonisting missed their use when there is no direct control. The menu works, the cameras function, you can turn on and off lights make up the finger falls, but remains as Professor at the bottom festgedübelt. Save early, save often.

outlook into the future

Experience 112 is not a bad game, but too bulky to recommend it without abdominal pain can. For those who can not find a fun game mechanics, is the story about the sabotaged supertanker and the secret experiments on humans and Tyranids, a previously unknown intelligent life form, just not be enough incentive to get durzubeissen until the finale. Adventurous Adventure lovers on a budget can take for 10 euros a Grabbeltisch Experience 112 now.

What would make me really happy was to rediscover the fresh ideas of the French developer in A- and AAA productions in the coming years. Without the stinging nettles and sharp stones makes sure a lot of fun, far away to walk the beaten paths genre.

Review originally appeared on kollisionsabfrage.net.

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