As always, the truth lies somewhere in between ... but make no mistake about nothing: The Order is quite short fall (I was about 10 hours busy, but I am also more likely to type "Slow-players"), has a number and QTEs many cutscenes. However, these are embedded beautifully into the overall experience and rarely disturb the flow of the game. Rather, they tell the story wonderfully effective and consistent. Unfortunately, the story is not really tell at the end of the game until the end, many questions remain unanswered, suggesting a successor ...
A pity is that there is always away from the mandatory predetermined path except ammunition absolutely nothing to discover useful or do. All collectibles are given the Langerringen a Trophy when, sometimes left out can the benefits of sound cylinders that contribute little to the Victorian London of the game.
Never have to look the way or think about how and where it goes - everything is clearly defined.
In addition, one may only shoot, jump, or whatever, when the game wants so. Say, there is no enemy, I can not even draw or reload my weapon.
So much for the negative aspects ...
Despite this I enjoyed the game but simply made a lot of fun! The graphics are stunning, the characters provided for the most part with depth, rough edges and wonderfully animated. The story is simple, but entertaining and the firefights (unfortunately we must the funkiest shootas only be used if the game it pretends) very "Uncharted" -like fun and entertaining.
Here, the game is never really difficult: you die once, you can correct its mistakes in the next attempt, because all opponents proceed exactly the same always again.
I recommend it to everyone, which defines the scope of an RPG seeks not mandatory but would like to have a good time and entertain graphically stunning.