The multiple story paths and the various protagonists would Capcom might prefer to not work out so inflationary / use. The typical "Resi atmosphere" is altogether a bit flutes.
Hardly reason to complain about there in the graphic and acoustic presentation, although the basic brightness has been programmed unfortunately much too dark. The many C virus Monster, intermediate and end boss have been re-creating with great attention to detail. The gameplay is for me, however, completely unacceptable, neither fish nor flesh. There were so many QuickTime moments that are silted up experiments in countless "trial and error", as I would not have needed an estimated 60 other games together.
In addition me the serenity to be able to proceed deliberately and wisely absent. This is no longer possible in this action game. Instead, it includes only reflexes and Joypadakrobatik, eg when mixing, applying and taking of medicine while the character is under fire, or is attacked by zombies.
Adopted one from the "Resi-expectations" and plays eg with automated Quick-Time Events, which partially cinematic staging is safe wrest some. But as in the packaging for me no Resident Evil feeling was there that programmers have unfortunately missed the target.
For a realignment of Games series I have basically nothing, but then please reasonable and accordingly playable!