ANOTHER GENUINE SPLINTER CELL

ANOTHER GENUINE SPLINTER CELL

Tom Clancy's Splinter Cell Blacklist - Ultimatum Edition (exclusive to Amazon.de) (Video Game)

Customer Review

Who can not have the patience or time or want to read the rather detailed review, the opportunity also has the same below, under "Overall Conclusion", read on.

In addition to Metal Gear Solid and perhaps Tenchu, Splinter Cell is probably the oldest stealth game series, which is available on consoles. Playful, this game again convince and focused as opposed to its predecessor Conviction again more on the Stealth Game, although here again some rare phases occur in the gameplay, where the stealth aspect recedes into the background, and offensively, direct contact with the enemy is unfortunately inevitable , But even in these situations, in most cases, is the ability to operate with various offensive but also defensive attack opportunities given.

The graphics are hervoragend, so that I could see no major graphical errors that would be worth mentioning, as well as the realistic soundscape, but in particular is convincing the very realistic weapons sound. The background music always adapts to the action, but also interferes unfortunately sometimes if you mainly want to focus on noise in the game. But can be as customize many graphic / sound / music options. The total outstanding Games staging, for example, in the cutscenes, falls off the subject here, on the other hand quite flat. These then also fits the German dubbing, which is not bad for sure, but unfortunately adapts the supercooled, as well as emotionless atmosphere of the Games. Here you can also, however, the original English dubbing, select with, if necessary, German subtitles. The main protagonist Sam Fisher, the desöfteren phone picks up in this part of his formerly missing daughter contact, had been working dramaturgically much more sophisticated may be, and unfortunately a lot of sympathy, as well as a vielschichtere characterization would have made possible plays only a minor role, and is touched only briefly.

Right here you could have rausholen some to make Sam a little more approachable, and thus to make an identification on him more easily. The contemporary, quite political real situations aufgreifende story that is interesting, but essentially it revolves t just about turn nasty target person, and then quickly away, which is then highlighted with US pathetic intermediate / game sequences. Here the opportunity was unfortunately missed, give the opponents a solid, differentiated space in the Game, as well as a total of all the participating people very pale come over. The Echolon3 dead, and all his historical run almost unchanged now continues to take with Echolon4, also testifies not just of a new, bold spirit of innovation in the developer floors at Ubisoft. Clearly, each of no great Überrraschungen like, will be satisfied here, particularly in regard to the predecessor. Nevertheless, one would moderate some story can do better without compromising only on the quick-fix patriotism of the United States. Well, just a Clancy game, although quite a few other games of the series gave Clancy, who were a little more neutral and differentiated.

Well, now enough rumgeritten on the story, and so we come to the gameplay, which indeed is at the forefront in this game. The locations at which there are Sam verschlägt varied and rich in detail, and how many of the previous parts, some missions to play again from the cover of darkness, which is the atmosphere benefit. The enemy AI is well done, so that is indeed to analyze walking distances in most cases, but these are relatively unpredictable in their approach to triggered alarm level, and the main function of which is to cover search. This one can visit on its own, but also for the opponents change unnoticed when the cover options for greenish shown automatically with one touch by a skillfully executed role, visits. A feature that is also particularly helpful is that if an enemy has detected, you can quickly leave this position, the enemy but more focused on this position, because there still own Shilouette can be seen for some time, oneself but can switch to a more favorable offensive / cover position, only to fall to the bad guy from behind in the back, or to let the life bar in secure coverage replenish alone.

The guards also respond to open doors, as well as on switched off / shot-up light, brings another aspect to the inserted additional game, which also allow a visit of the premises that were closed earlier this again close. Here occasionally interfere inaccurate collision detection, which include, for example, instead of a the door, let the light turn on in the most unfavorable case, since the switch for just beside it. At high density of this station is of course fatal, and usually leads inevitably to an open battle. Also ventilation shafts that one takes sometimes more as an escape route are not automatically safe refuge, should an advance have seen to escape a guard, and can therefore be a one-way street. By contrast, remains, if one hangs on a pipe in the ceiling visible, and excites only the attention of the guards if they are or in alarm, it can locate the original source by a shot. Only rare KI-trailer, the impact in the form, which remains a guard, for example, hanging in front of a box, and then no longer know what is happening dim only if one belongs to the pedants.

In addition enemies can be turned off will hide in this part in boxes or containers, which is new, but you already know from other genre competitors (47). Even the lure of enemies with a whistle and whisper quiet was integrated, as well as switching off of light sources and destroy by fire extinguishers. The enemies exhausted not only in the common rank and file, but there are also very heavily armored units, where a stealth kill is particularly herrausfordernd as should be exercised in these much more caution. Unpredictable but are the sniffer dogs that make a the one time or another life difficult, because of their quickness and "affectionate" -ness.

The mobility and the Fortkommensmöglickeiten our heroes are almost limitless. The areas are not indeed kept mostly very large, the different ways in which I, however, by cross this area has no equal, if there are pipes which I hochhangel and fall achieved me a knock-out from there, as well as cornices, the climb up let as well as ventilation shafts, etc., can be a variety of Infiltierungsmöglichkeiten to

For the game are at the beginning of three levels of difficulty, where beginners should take the easiest, because the control but is rather complex, and requires a certain period of familiarization. Practiced Stealth Gamer take the normal, and people which normally is not enough difficult Perfekionistengrad, where many useful gadgets, such as the see through the walls, ammunition, etc. Fill fail within a mission. In addition, all missions in three different styles can play through. For the daredevils of Action style, for Stealth Kill friends of Panther, and for the people who absolutely want to cross an area unseen, the Ghost Style. After a mission points are allocated for all three groups, you can skim the most points with the Ghost Style, which in turn bring you a lot of money, which can then be invested in gadgets that are the own style games on einträglichstem. However, certain gadgets are essential for some missions, so that you should be money to invest in these tools first.

As for the variety of gadgets to Splinter Cell Blacklist need not hide behind Metal Gear Solid. Starting with the upgrade of its own Ops suit to you, you should aggressively dragons for example in the armor (Kevlar, down Gelgewebe etc) strengthen, or at defensive Ghost Style, with Tarnungsmöglichkeiten (polymer Nanotarnfaserbeschichtung etc.) can provide. Here you should always listen to the stattfindendem before each mission briefing carefully, as there is at least some offline / Oneline side missions (Grimm-Missions) are designed only to Stealth, or to attack. The wrong suit makes it a then almost impossible to pass one of these missions. With an emphasis on almost. The non-free color changes of the residual light amplifier which normally is so green, is not opened up to me because it brings out the Individiualisierung the hero, no use.

As for the main missions, you can indulge in his own style games in almost all missions here. The money which you can deserve infinitely diverse spend in gadgets that distract the enemy, kill, watching, etc. can euthanize. Here is a small selection of a standing to available gradually gadgets.

Here is a small list of possible equipment:

Adhesive sound emitter of, camera, EMP (to disrupt power supplies), as well as a Tricopter which can be offensive as a drone, but also just used for observing. Smoke, tear, sleeping-gas grenades, as well as glare, splinters and incendiary shells as well as explosives and mines, which are set locally by a, and only then do with enemy action or contact their climb. Not to mention, of the various types of weapons, which you can wear three. Main weapon stun gun for example, secondary weapons like rapid fire, sniper rifle, as well as a special weapon in the form of, for example, the crossbow, which can be equipped with different arrows, and thus as a deflecting means, as well as an offensive measure is good.

Night vision goggles, as well as the sonar pulse, which can see an enemy at a certain distance through walls, as well as the tracking function are so one at least on the two lower levels of difficulty available. At the highest level of difficulty you have to do without extensions such as sonar.

In all gadgets, as well as additional functions relating to the suit, improve weapons capability, of course the price rises, with the increasingly sophisticated equipment, which is why it is necessary to adapt early to decide on a game style, as it can be otherwise, that you fail to invest.

As a starting point for all the missions is a technologically advanced aircraft (Paladin). This aircraft can be upgraded in some areas, though one must again pay attention to her gaming style. Here you can for example improve the infirmary his life bar as one, with a particularly effective weapon, is available also with proper investment, the black market. Personally, I have, however, put my hard earned money only in personal upgrades, and have mastered the game on the medium difficulty without too much difficulty. Here in übrigem the mission briefings are held, as well as all upgrade options must be taken before a mission here. At Sim terminal I can decide if I continue to follow the main missions, or any of the side missions take in attack, many of the co-op mode (you can eg Räuberleiter do), but can be mastered even solo, some others do, however, I then but absolutely requires an Internet connection, as these also can not be at home playing with a friend in co-op mode.

The menu navigation / games controller is adapted to the game, and not just especially beginner-friendly. The automatic save points are, if you have set previously, without exception allocated on a fair and let frustration moments rarely. However, this is only for the main missions, since the Nebemissionen have to do without temporary, as well as solid storage points completely. One particular challenge that still leaves a bite the desöfteren Pad. But then the victory, as well as the reward more precious. Carried to the obvious monetary income on completion of a mission, there are still a lot of possibilities to get to cash when, under certain conditions, served a mission, or tasks that relate to the whole game, such as a certain number to stealth kills, headshots, hide from enemies, etc. Here you can get most information about the Shadow-Net, which is the Games Menu ultimately where purchases and setting the mission takes place. These notes are then mostly unimpressive above, and explain one the conditions to achieve a specific goal with the MATCHING prize money.

Overall conclusion:

A graphical, gameplay, as well as sound technically excellent game. The Zwischensquenzen can also convince graphically, as well as the entire mission preparation in the plane (Paladin), inform meetings with the other members of Echelon 4 informative but are nevertheless been very pathetic. The subtle background music that always adapts to the gameplay can be heard, but is occasionally disturbing especially in quieter game sections. Is it possible, however, the menu naturally adapt his own preferences. From the story you should not expect too much to. Here you would have much more dramatic, more differentiated can respond to the individual actor, especially as regards the relationship between Sam Fisher and his daughter, as well as the presentation of the main opponents and accompanying companions.

As for the approaches to the game, this game remembers back to its origin, which it has left the last part a little. A plethora of different approaches, as well as the opportunity for one of three styles of play (Ghost, Panther, Action) to play, but which do not have to necessarily come in a mission to use that in his playing style should come back the next one, make this Game interesting for pure stealth gamers, but also for today's shooter community. The Locations are varied, as well as played back much in the dark, which the atmosphere, but also the gameplay of the Games benefits.

The possibility depending on game type, to supply its main protagonists with suit upgrades that give him either a better armor, or a higher camouflage, as well as the plethora of gadgets that are used for distraction, observation, elimination etc., are not only Sinnfreies product, but really help, and a lot of fun to use.

Normally, I would NOT recommend Videogame newbie Splinter Cell as an introduction to the stealth genre, because the fully documented control beginners could overwhelm it. Here, however, I make an exception, because the easiest difficulty forgiving minor operational errors. A little exercise will, as well as a low frustration tolerance, however, you should bring. For Stealth Gamer again a real slow game. Although the developers of Ubisoft who rely on well-tried, and innovations are in short supply, a thousand times I would rather this than the Shooterisierung approach begun in the latter part of Conviction. What the Shooterisierung has caused some formerly good games, we must see to enough examples of well-known games series. You might be conquered shortly younger buyers but alienated older followers of a series of games, which this dull drauflos-banging a long time is no longer sufficient.

In the overall ranking, due to the weak story, one star deduction. When fun rating very clear 5 Stars.

Even though I'm not a Oneline gamer, I would like to highlight the diverse Oneline missions this Games that let one again earn a lot of money, and thus unlock additional, higher-value equipment, such as at the Oneline game mercenaries against spies anyway ,

For all stealth game fans a must have. Fans of the game series that may have been scared with the last part, can safely access here again, as this is a Splinter Cell is back, as one would expect.

The contained in this edition in a cardboard box, plus slipcase physical content, you can safely be regarded as unnecessary, should not be a hardcore fan. A 12-page mini-comic (Act One) which is thinner than the games description. The watch is processed cheaply. The rubber bracelet smells like plasticizers all kinds, and the three digital displays are not protected with glass, but by three transparent round plastic pads. These have a thickness of 1 mm, and if you look closely again, these small parts were not even trimmed reasonable. Here is the black Samtverpackung for the clock, with the gold embossed imprint of the title game, still the highest quality utensil.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!!

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