Who knows the predecessors, knows about what is at stake. Take an army, possibly a tactic shoot the enemy down, ready! Even with Battlefront 1 (I soon immediately with BF1 from) Lucas Arts has varied. For example, standing on each planet other vehicles. This has not changed at BF 2 little changed. On some planets thereby exist alongside the main protagonists (either the Republic against the Confederacy of Independent Systems (KUS), or the Empire against the rebels) still some other fellow. Best Beipsiel this is Tatooine. If you imagine the urban warfare in Mos Eisley, so hop on the streets and roofs small Jawas through the area, like to repair a gun. They oppose any of the parties. Unlike in the sand sea (was unfortunately canceled at BF2): There the Tusken are traveling the shooting at any enemy and thus a three-fight arises. The unit number of locals lies at infinity.
You can win a battle either by the one everyone and everything you do not like the long shot down until there is no one, or by occupying all Komandoposten (5-7 per card) and 20 sec. hät against your opponent. Also nothing has changed. Whatever path you take, you can use it with one of the 6 various units per faction go (When BF1 were only 5). Each faction has a case Stormtrooper, a ... I'd say "rocket launcher man", a sniper and a technician. And here is where the first real problem. Even if that sounded after ziehlich identical armament, it was by no means at BF1. The stormtroopers had only one thing in common: an automatic weapon with about 60 shots. Both the secondary weapon (pistol, except KUS -> "triple pistol") as well as the grenade types are different. For the other 3 "Standard units" it looks similar. So even "standard units" for diversity have made. And what Lucas Arts has now made In BF2? All standard units have so ziehlich the same armament.
Trost: Zusätlich to these units, there were at BF 1 (only) for the KUS Droidekas, the Republic of jet forces, the rebels and the Empire Wookies dark forces. The KUS has now even Magna guards (the things guarding the General Grievous, unfortunately only with rocket pistol and a sustainably-acting poison, and not send with so Kamp rods) "collect", the Republic of a Clone Commander with an automatic weapon and the ability to Rebels with a Bothan camouflage, Nitro and regeneration and the Imerium get imerialen officer who has a gun on a sound and a grenade launcher and an ability (I think damage increase).
Besides Infantierie them stood at BF 1 in most fighting armored vehicles, motorcycle-like means of transportation and in some cases even Fliegeratüs advice. At that time did not save on creativity: z.Bsp. has the KUS-tanks (CAP), an excessively strong gun that is controlled by the pilot. By contrast, the Republic has a tank, although it has a similar gun, but this is weaker. This was simply kompenisiert with a rocket device. And what about now? All tanks have such a medium heavy gun and a rocket device. I say this: Boring! (Consolation: the weapon of secondary ion post has remained different, fortunately). Where Lucas Arts has but most savings, the Lufunterstützung on the battlefield. Played one Clone Wars, sometimes you had besides hunters still fighting ships and, in addition to the civil war hunters even a bomber. Unique but stuck to it Hoth (snow gliders for Rebllen, AT-AT can blow with cable) and Geonosis (Geonosian fighter for KUS. And what was left of it? Only at the Battle of Hoth, you can still take the hunters. Otherwise no longer. Speaking at air units: It has been there done a lot That had it because of a space Kamp as the above Coruscant at the beginning of episode 3 rich no X-Wing, Y-Wing, TIE fighters and bombers, etc... more from. For each fraction each one interceptor a hunter (mixture thereof), a bomber was from the movies (small, fast, agile, but poorly armored), (well armored, slow, poorly maneuverable, this powerful bombs) and a capital ship produced. In the main armament they unfortunately are very similar. That would really not have to be.
A space combat looks at BF2 like this. In addition to a battleship per fraction each side has 1-3 frigates, which are equipped with guns that are particularly effective against hunters. Unlike the main vessels (which are armed similarly) can this "sink". But if you fear you can alternatively hunters has yet to put a gun of eigegen (or enemy ship), potentially causing mischief. In addition, you can be caught up in a Took Kamp. Because: If a Kampschif ended up in opponent's Hangar, you can use this as a starting point for infantry and take the boat to suit your mood of innem auseinader. Either (repaired gun, time bomb, fusion cutter for repairing your own or to chop enemy vehicles (even the technicians in close combat), can hunters in flight, poorly armored) with a Marine unit (automatic rifle, rocket launcher, grenades, good armor) or a pilot. The aim is either certain parts of the opponent's nave (drive, Come-conditioning etc., not all can be inside destroy) or destroy the frigates, or shoot as many hunters as possible. Who has this achieved quickly a certain amount of points is the winner. This all sounds very complicated, but if you shoot at the enemy, they make as well as its predecessor basically little wrong.
Heroes theme: In the ground battles in BF1 they were not even playable, fatal immediately, in numbers low (only Count Dooku, Mace Windu, Anakin Skywalker or Darth Vader) and invincible. But now you can even be a. Not only various Jedi and Sith, but also others such as Boba Fatt and Jange, or Han Solo, Princess Leia, etc are available. They all have to kill to survive. They all have a bar, which tends to zero. With time (and if they are wounded) it decreases when killing an opponent it rises again. A perfectly sensible albeit annoying idea. Gehimtipp: Mos Eisley, game mode "attack" (normal for space battles). In this mode, only heroes play against each other (this time without the sinking "bar"). They meet in advance almost the entire family Skywalker or even an army of Bobo Fatts ... can be surprised :)
What has clearly changed for the better transition towards BF1 is the campaign here. Finally alternative emission targets than rumba preparers (the campaign BF1 was genuine horror). The campaign runs paralell to the movies. With the change of the era to move from republic to empire. It starts with the Battle of Geonosis (a tutorial) and ends on Hoth. We heard this at the 501st Legion. The story is here described in terms of Tagebucheinträgemn a soldier. Better than BF !, where the briefing z.Bsp a cheap fake from Yoda's voice and his lack of grammar notice. To do this: thumbs up!
The cards: This was made an all change. Few cards like Mos Eisley or Hoth remained erhlten original. Others were (when taking into account that at the time of production of the 3 (or 6) film came out) newly added, made anew others like Kashyyyk or Geonosis .... and others like Rhen Var altogether.
A few technical details:
Graphics: slightly better than its predecessor (so again very good!)
Sound: leaves little to be desired!
All in all I would recommend this game .... just like its predecessor. Both guarantee fun for months.