Cons:
- No upgrades of public buildings possible
- No trade in goods between cities
- No major projects for the resources to be purchased and which have an effect on the city
Neutral:
- Steam (Generally I find the binding to such platforms twoedged Simplified but the mod support and the update function.)
- Long-term motivation is still questionable. With the standard of the manufacturer you will eventually reach the limits of his motivation. Later in the game no more money worries. However, Modcommunity provides permanent and new content depending on the city progress and new building feature enabled.
Conclusion:
For under 30 an absolutely successful simulation. Wuselfaktor, endless card, limitless Modmöglichkeiten, city planning, for example, oil, wood or farm industry, transport comprehensible and reliable statistics.
Urban planners can play here really.
And let's face it: As a little bonus EA will be wiped out one. A 9-member team receives requests from the community into existence, what a publisher like EA with 3.575 billion USD sales never made / wanted to create.
4/5 stars because 5/5 is only on games, which have been designed / Feature and match that exist in other games already (see contra). High level, I know. Perhaps the missing feature someday mods bring a with.