I wanted to push a very chauvinistic gargling me crowing that our Frenchies, if they do not know make good movies (or scarce) nor do good series (there I do not even put mitigating incise) , anyway, we do not care as they know we lay good games. Oh yes, I would have wanted. I would have loved to attach to this magnificent opus Beyond good and evil (Marcel Ancel) or Dishonored (Arkane Studios, Lyon) among other gems that are kept warm under the beret cutting bread. But if I do not agree, it's not just because of the name of the Parisian studio that claims authorship (DONTNOD) is that, despite some good ideas (tampering memories is one example, but it occurs only rarely), and level design as credible as beautiful and imaginative, the game is sorely lacking in originality, maneuverability (the fights are around boredom and too capricious camera), and freedom of movement. Finally, arrived at the boss who repeated 36 million times one of the three awards he (she actually: Ms.) is programmed (e) to argue to you ("you defeat it?") While knocking you meteorites, it becomes downright painful. In short, an experience to be ... or not.