Without contradicting some opinions about this game ... even the most critical and misspelled, if not without credibility (it even has new words!) It's a nice attempt RE combines a homecoming with a scenario more argued that RE5 and a story divided into chapters to keep this side inherent in the portable Nintendo that are "casual" and "waiting for the bus." This has been very difficult to implement in a saga that has not used the dead time. So I say "hat" to developers.
Other criticisms would be based on the size of the screen would be too small ... If gene there to is the kind of thing that notice before purchasing any game and not just one !!!
Load times "camouflaged" through a door mechanism which takes time to snap or a slow elevator is in my opinion much more clever ways that the simple door opening on a black background as in the first RE . The difference between these two methods is that in the new method it is possible to prepare for the future. While the former is used to wait just unable to do anything like recharging, medicine, etc.
The bestiary and sets are very different but at the same time not very inspired. Creatures of the boat have smooth and clear skin with a leech mouth. Original but very different from what RE used to show us. However we can not say that the creature does not belong on this ship lost for years. In the snowy places we find out directly wolf "The Thing" and the Hunter. Despite the changes to the T-virus there is therefore the Hunter as everyone knows it from RE1. It smells a bit like the recycling Licker in RE5 while viruses are completely different. Probably in order to vary the bestiary with some little critters familiar to fans of the saga.
3D is no more. By the time aliasing is strong now. This is the player to see what he prefers. For me it is without 3D. Jill is beautiful enough to do without it ^^.
So just talk about the characters.
Jessica, special agent and top model in his spare time! Players start to get used with the president's daughter in RE4, Sheva in the 5 and now Jessica. As everyone knows female agents out of modeling. See worse when we think of Rachel, the blonde plunging neckline ... Many will say we do not see the rather because it's a personal side.
Parker! But what's that head? We go from Jessica and Rachel both (too) perfect for a man to puffy face. Not forgetting the two other zigotos heavily armed. Maybe is it a new method of Capcom for the mainly male players more easily identify these characters. Ci is the case I say "Thank you Capcom feels like ..."!
Raymond Vester or "type bizarre cutting red" no comment.
Jill Chris as long as we are aware of them. They are physically like in RE5. Chris is certainly less muscular but they remain the same.
In terms of modeling, and for PS Vita. I would say the RE characters are a bit more detailed than those of Uncharted GA !!! Everything is a matter of available resources. Uncharted must invest heavily in outdoor settings with organic elements and alpha mass. unlike RE which is limited to small decorations. This offers a considerable saving for allocating more details on the characters and modeling. To achieve a certain level of detail close to what offers the powerful and greedy Vita uncharted resources. Gallery RE characters will attest.
The sound effects and music bring the tone in the atmosphere. The helmet is even mandatory for immersion.
The handling is good but can be better if we provide the circle pad pro who will offer best ergonomics but also handling twice as effective. It will be possible to walk to!
This Resident Evil has it all despite what the detractors may say (written in "frensè"!) So I put 5 stars for enhanced certain unjustified notes.