You guessed it: It is the first point that makes the game interesting. The story is really good - approximately until the end of Episode 3 (of sixes, in the broken down the game without DLC is). Then the developers made a crucial mistake: They forgot that they wanted primarily to tell a story. Much beginning was the most successful up to tension, atmosphere, mystery - some of which is then dissolved rather plump, another no, and the quiet passages are towards the end in short supply.
The second point is the first two or three hours also very entertaining ... after a tweaking, burning sensation gets so wide in mind: Oh man, it sucks. Stump, 100% repetitive gameplay.
The announced "epic end" is actually a Stephen King - Roman justice: Hardly catharsis, much room for interpretation, Forgotten storylines that are not resolved (what was the motivation of the Fed ??).
Conclusion:
+ Credible design the resort Bright Falls, super exposure and atmospheric beginning
+ For a long time motivating, exciting story
+ Amazing graphical gimmicks (real film sequences run on the screens in the Game from)
+ Many quiet passages in which an underlying sense of a powerful, sinister threat is felt - once!
- Absolutely zero interactivity, no choices, linear gameplay, only one possible end
- Increasingly less exciting gameplay, always the same fight passages, after the felt hundredth "You are in the forest at point A ... in the background you can see point B, gelange live there," one would like to cut his head on the keyboard.
- Towards the end only a few atmospheric passages, far too long levels with always the same struggles
- Coherence of the story is lost shortly before the finish in delight, tolerably acceptable end
(To the two DLC:
- Hardly Story, consist almost entirely of battles, provide no new information, unfair passages - I stopped here, it was almost unbearable. However, the rating is not included in the main from the game.)
Alan Wake would significantly may be more than it is ultimately: A Game with quite interesting characters that are embedded in an exciting up to half of the game story, in which you but towards the end rather makes sense of duty than out of genuine motivation. No flop, but way too much, allocated potential.