I once created a video about the game. In this video I show the material and even give you a brief overview of the game.
In general, the game accesses the Deckbaumechanik, which the author has already begun with the development of the game before Dominion has ever seen the light of day. The rough game concept is old hat, nothing new and gabs 1000x: We play traders who trade in goods to fill orders and thus achieve victory points. In this case, we are traders of the Silk Road and trade primarily with spices, gold and camels.
The game relies on a first interesting wirkendene mechanics:
In front of each player are three caravans, initially consisting of a patriarch and a randomly drawn start card.
When a player on the train, he chooses one of his three caravans and performs the action of the uppermost card and then lined up the card at the very end.
The Patriarch himself always draws two cards from the deck, chooses one of them out, grouping them into his caravan and throws the other from.
Some cards have two options from which you must choose a different and have a red farewell action. If you select this you must then remove the card from his caravan.
So then you try to build in the game caravans that meet their own strategy in order to get spices and camels to finally fulfill lucrative jobs as possible - what you of course again requires a map.
Here, the game offers quite a lot of pluses:
- Great Artwork
- As a rule, a brief downtime between trains
- The ability to create great combinations that are not overpowering anyway.
- Short rules to detect very friendly entry and lighter than most other Deckbauspiele.
- Short Duration
But unfortunately, some not to be underestimated Negatives:
- It is a complete solitaire game in principle. Man interacts with zero disastrous appearance. The only effect that my team-mates have is on my train, that they comply with an order I wanted to meet
- High luck factor / unpredictability: It has three open decks in the form of three caravans in principle. But how do you build this? It draws from a face-down stack two cards and must take one of them. There is no display from which you can choose, you simply draws two cards. This can be both good bad or both. This may really well to the cards you already fit in his caravan has or not. The ruined in my eyes the deck component entirely. While there are ways to cards from the discard pile to come, but this is not the optimal solution.
- The more interactive maps are very destructive and make so not really the game great. In addition, they are simply mixed into the normal deck and thus pulled back randomly. This can cause that my team-mates constantly pull these cards and I never.
- Having a scoring track for a listing who would be extremely helpful to date who has how many points.
Conclusion:
Commercial games are a dime a dozen, Deckbauspiele there are a dime a dozen. A mix of both certainly has its charm, unfortunately overshadow the weaknesses in my eyes clearly the strengths. This does not mean that Kashgar is a bad game. On the contrary, it works, who is in this way Games certainly has his fun. One can plan anything, try and optimize pleased if you fulfilled orders, making points and functioning caravans hinbekommt.
One should be aware of the weaknesses of the game before buying them. Who is of the opinion that this will not interfere with a sure have a lot of fun with this game, who is unsure, I would strongly advise you to play a sample game. From me there is therefore unfortunately no recommendation. If now but one of my friends desperate to play a game of Kashgar but I would secure at all times to play. After all, it is short and you are then yes just a little curious if you draw good cards in this game, or rather bad)