Indeed, once in difficulty "Master" and without unnecessary options, the game takes on another dimension. He then proves challenging, truly uncompromising with your ability to stay hidden and therefore becomes enjoyable. The AI is in these conditions even more dangerous and the slightest error then pay very expensive as in all stealth game respectable.
In the absence of visual aids we find ourselves obliged to look his way and that is when we realize that the levels are sprinkled with choice of objects to find. Many more different passages that say the tests do, and less linearity.
The game also has a remarkable atmosphere served by an elaborate soundtrack and a multitude of dialogues. The guards speak to each-other, civilians as well, and each dialog may contain information on any treasure hidden in the level. This forces the player to keep active its visual and auditory attention constantly. The game is full of side quests and hidden object, the content is relatively large.
The gameplay meanwhile is accessible without being simplistic. Every move you will need to escape the vigilance of the enemy, and the system of "Free Run", very useful, easily tamed.
Visually Title undeniably has a wrought art direction and correct graphics. Although some textures somewhat slobbering should not be viewed too closely.
Finally on the famous HUB, it is true that loads between the different neighborhoods are long and annoying, so it is necessary to report it.
In short, even if it is different in some ways from its predecessors, Thief none the less a good game deserves to be played under optimal conditions.