Were the "Accessories Packs" that appeared during the Sims 2 era, already viewed with suspicion by most of the players and has been classified as "critical" in terms of price-performance ratio, so EA has this form of profit maximization already overhauled ,
Eventually, during the past decade, a publisher began first affordable downloadable content for its games to offer and so joined los a dubious trend.
EA has led this trend of fee-based "DLC" (downloadable content) with the "Sims Store" on a sad climax.
Basically the idea is downloadable content to sell anything reprehensible and certainly not bad. The lengthy and costly way one saves by the "physical" distribution and can publish content as time-flexible and in higher numbers. So currently appear every month about 3 sets with furniture and clothes of all kinds and style of official developers and in very good quality. Without a store would only every six months to expand his game with "original" -Inhalten.
The problem here, however, the price of the whole. Of the 10 that you would pay for such a scorecard, you might buy only very little nice. A map of 10 Eur. This is 10 hairstyles ... or 10 pieces of furniture ... maybe even a small set of 16 objects. By way of comparison. For 5 Eur more you already a Stuff gets commercially Pack with 40 objects. (20 objects less than about "Sims-2-times") obtained an entire extension with probably something around 100 objects and new gameplay mechanics. For a total of 32 Eur. Who now but lay in store 32, which had just come out the house number of an "accessories pack". By the way, that almost always points left, which one does not let expire want, therefore buys more to this then not be able to consume entirely, incidentally is an intentional side effect of almost all bank payment systems.
I hope this calculation example could show how unrealistic the prices are that are there estimates of EA. Added to this is that we are dealing to mere Downloads and therefore no costs for compression to disk, the production of packaging and commercial distribution. The only real cost of EA are likely during production, data hosting and advertising ... you should rather not think about how high the profit margin for EA's here.
Another aspect that I find highly questionable, is the target group of "Sims-series", which is to a very large proportion of children. That they are now animated by various messages on the home page, before you start the game and (through the Store mode) while playing himself to the overpriced items from the store to buy, is simply irresponsible towards a very young and inexperienced target audience. By Bezahlmöglichkeiten how these Points card here or, more recently, over the phone, put parents in principle is no longer a hurdle.
In principle, the store is nothing bad and would be a wonderful opportunity to expand his game with official content, but it is still too expensive - and this is not "I am too poor and would have-to-expensive basically given everything" but a "the prices are just so ridiculously high that it would be expensive-to-almost a criminal offense".
If you insist on shopping despite my review in the store, which was to order about 76 of these cards the same. Because that roughly corresponds to the current price of all items in the store.