- Extremely short race (.. Usually between 1 min and 7 min) so that absolutely no real racing feeling arises
- Control is different from car to car barely
- Cars are divided into 4 levels, so there is no "real" racing classes more like LMP1, Touring Cars, GT etc.
- Damage model is no longer about what is broken on the car information (display missing)
- HUD is a racing game unusable (lap times, distances etc. everything difficult to see or not available)
- In the online mode, there are virtually no more settings
- The menu is a nightmare
- Online are almost all race without damage model and large there are no penalties, so every race is a single Crashcar Derby
- Only the shortening is minimally punished, but the term is interpreted abbreviating here extremely generous
- Not yet found a kick Vote-way (unfair, aggressive drivers who make the race other broken, can not be kicked out of the lobby)
- Rating System (white, green, yellow, orange and red colored exclamation mark) absolutely useless since completely without impact or consequences
- Online race to max. go over 5 measly rounds
- Statistics, there is very limited and must be called awkward about the menu, which was solved better at GRID 1, in which the statistics were visible permanently
The list goes on even further. In short: GRID2 was extremely trimmed to casual and arcade realism nil, real race does not take place. That's all the more sad because Codemasters has made it much better at GRID1. Too bad ... I'm the multiplayer still play finished by lvl 30, so that the amount paid was at least worth something, I can not recommend GRID2 but. Soon I will content myself again with F1 2012 ...