Now for the game itself:
In the pretty treasure chest (cardboard, could over time wear something, so I found me a small wooden treasure chest for storage of the content) is the entire game material consisting of the white group and the black Dungeon dice, the Hero cards, experience points and treasure markers , a manual and a booklet with a brief description of each hero and his skills course.
The design is Pegasus typically very detailed and high quality.
The game principle is simple:
In each round (per complete passage each player has three attempts the dungeon descend) one player takes the role of the daring heroes who explores the Dungeon, and another the local residents. Early in the game the hero player draws a Hero card, with which he can support his adventures group rolls at the beginning of his turn the white cube and so is his adventures troupe consisting of warriors, priests, thief, mage and champion together. Each fighter is particularly effective against a particular creature type or a master in open boxes.
The previously drawn heroes card can affect the group composition (eg, "priests are considered warriors, as a priest," etc.)
Moreover, each hero has a unique "ultimate capacity" that can be used per descent once.
After group compiling the descent begins with the first dungeon level. The black dice are accordingly now depending Level thrown (1st Level - 1 dice, 2 Level - 2 cubes, etc.). The dice now show either a leprechaun, a skeleton, a slime monster, a dragon's head, a chest or a potion. Creatures must fighter force now trying to defeat, chests can then be opened and looted treasures or potions are consumed to retrieve fallen fighters. For each defeated creature type a fighter has to lose his life, which descend from level to level more difficult.
If you are too daring and increases to deep into the dungeon or even wake the dragon, so it can happen that you have to escape and no experience accumulates. Because the experience is what counts: Whoever has the most points at the end of three rounds wins the game.
Game play is pleasantly fast and it comes through the dice and the luck needed guarantees no boredom. Often enough you cursed the player has which again rolled with black cubes times three different creatures or would be on the other side, if this presents only potions and / or chests.
My conclusion: A very fun game that gets by with play materials in the smallest space and thus can be taken anywhere. The rules are quickly understood and the material is up to the box durable.