Enthusiasm 4.4!

Enthusiasm 4.4!

Watchdogs - [Xbox One] (Video Game)

Customer Review

I bought this game on Saturn, right at the date of publication. After "short" Installtion time (Xbox typical halt;) ...) of the bias I was drawn into the game in the middle. I have read already in advance a lot about the game and awaits the appearance of hard and eagerly. Here is to say, not all that glitters is gold, but silver is all there;)!

-> For Gaming Style:
General: The game is a true RPG with a huge open world and a skill-tree that can be expanded to suit your mood. Depending on whether one runs many side quests, or focused only on the main mission can expand the tree faster or slower. Interaction there is no end.

The World: The game takes place in a completely accessible large city, the Chicago imitated. I've never been there myself, so I can not say exactly how this has been implemented, unfortunately. But give the environment the feeling that a lot of people have long engaged in developing them. Everything was with much attention to detail designed. There are all the parts freely accessible already from the beginning, even if you visited Story default later. Here, the area offers a good variety (of Dockgebieten over big city to the suburbs is a rural hotel). The atmosphere is continuously consistent and captivating. The hacking of the institutions (explained by the NSA fear scenario called firmware CTOs) makes real mood and goes well out of hand. The ability to climb (though not as comprehensive as in Assasins Creed but similar) you can reach higher ground points and so explore the city on several levels. Houses are not accessible to all, but only relevant building, but this is also logically by the sheer variety of buildings.

The Story: The story I personally find very exciting and well staged. I had really long fun with the game. Everything here has been well implemented. The plot is coherent and captivating. You feel with the characters having formally, especially with Aiden (the main character) representing a torn personality, who tried to get a grip on his life after losing his daughter. Here, the game creates a truly good atmosphere with a mixture of elementary and Assasins Creed GTA.

The difficulty here is to say that this game at first, until one gets along with hacking, is a lot more difficult than later back. If you look at his options and their strategic use is clear, one experiences a certain feeling of superiority. Sidequests are thus trifles. The main story calls through a varied mission design, but also those later down noticeably easier. All in all watchdogs is not a game for Zähneausbeissen, but it makes a lot of fun and that over a long period of time;)!

Gripe: the side quests. You make a little monotonous. There are 4 different versions (crime prevent stop gangster convoys, clearing gang hideouts and Fixer missions -> chases a target person) which, although still in other respects, but still repeat. I find a little unfortunate, but they are boring only later, at the beginning they are even really exciting and fun.

AI: What I find truly beautiful the implementation of the city's ansich. Everything lives and moves autonomously. Passersby with each other. They behave like normal people: they call (partly mitbelauschbar via Hack same as ->), write SMS, they buy things a go to ATMs, look at TV in a shop window, stand together and smoke. Here I have to say I was very very impressed. Also just so build some motorists in an accident and then get out and begin to argue as to who was to blame now, is really funny. I have already lived through a pileup. Here the game is very dynamic and in no way scripted. Any character who runs a on the way, has its own unique name and properties that can be read by mobile phone. Even opponents! These behave more dynamically and speak from himself, via radio, or verbally (if you disturbed the radio for example). Do they have no way to communicate, they do not know where to sit, or that one's there. This gives the game a good lingering flavor. Police is also very intelligent and persecuted systematically as they try to cut off a way. They embark on a quest and go back and way slowly and carefully. Genger not escape the same way over and over again, but try eg often by passers amounts or over rough terrain to escape. So a big plus for the AI ​​in this game!

-> Control:
General: It was very good and above all intuitively implemented. All movements are implemented quickly and accurately and seldom it happens that you escape via the controller.

The driving control: There is serious criticism elsewhere. Can I, I have to say, not quite understand. The control is added some getting used to, but very close to reality. One can not stop the gas to pass through in a muscle car to the ground and expect it here as a razor to curve intersects. I find the vehicle control very well done and get to a little driving practice so even better deal than many other games.

The hacking: It works with only one button: the X button. This is very good, because the game is always the most sensible selects, that's just be hacked. So in a chase as the traffic lights or in the ground hidden Boller etc. Some people may be reluctant to be patronized by the game, but in this case it makes sense, because the hack ways a little too extensive would otherwise to use them makes sense. (The game can incidentally largely be met only with hoes, if you like to use no weapons, here the choice is free with the player when to resort to force of arms). If you are in a relaxed situation, it is up to a 100% even what you want to chop, here are the possibilities very extensive. The way the game mixed with a focus in a slow motion, making stressful situation further, a little more pleasant and you lead at rest all possibilities in mind that be hacked or erschießbar would (eg in a car chase with a helicopter and several police cars) here runs the game uncritically and leaves my mind open to be desired.

The arms control: it is typical FPS even if one looks to the character over his shoulder. It is well implemented and works flawlessly. The only thing that bothered me a little, was the weapons change. I personally am not a fan of the "Waffenrad" which one ascends to the bumpers and the stick then selects. I do not know whether I am alone with the problem, but in stressful situations it is so complicated for me, specifically select the desired weapons without selecting something wrong. But for that the developers have a small hotkey thinking about which one can choose the just drawn as a primary weapon and can alternate with a secondary weapon or a gadget. is very convenient because of the variety.

-> The graph:
A vexed issue in the next-gen console games. Here watchdogs is no exception. The game works (at least in the normal day scenario) is not intended for a next-gen, but would as well be implemented on any 360s. The textures are a little dull. The lighting effects although the same as the shadow dynamic, but anything but breathtaking and the facial animation I've already seen once beautiful. The video sequences are fine, but something you would expect it anyway. His whole force plays the game but at night and there especially in the rain: This graphic is madness! The raindrops are all dynamic and you can see each hit target the ground and beat in a varnish waves, the waves reflect reflections dynamically and you have to look at the feeling a real bottom, nothing looks more like a game. Even the main character gets wet at unprotected sites that you recognize the fact that the clothes soak in a matt and reflected at Lederinlets or plastic parts. It's just a feast for the eyes when you see the reflections and reflections around in a puddle and reflected the lights of traffic lights or signs in the wet ground. This raises the atmosphere in a whole new level! Hats off!

-> The Sound: Here everything is consistent. No annoying background tooting deposits. The voice acting is purely German and very well done. The voice actors are well chosen and keep the atmosphere of situations with a lot of emotion. It is a pleasure to people just to eavesdrop so, on what everyday banalities they discuss, argue or whatever. The weapons sound is very well done, the same as the car sound. It truly hears the power under the hood of a muscle car, as opposed to an imitation of the Fiat 500 etc. Base explosions come heavy and tired over and Dolby Suround (with me only in 5.1) is fully exploited.

-> The Multiplayer: Here one has done a great job. The game integrates seamlessly Multiplayer. This is for example to hack tasks where you have to extract a file from the cell phone of the opposing player. You get in this case, the appearance of a passerby and hiding in the crowd (as inconspicuously as possible) where the Genger tries to find one and to prevent the theft of the file. It's very nerve-racking when one has suddenly reads a player with the hack started. It is indeed forewarned via an online interaction, but that's it. Only the action group is restricted and is getting smaller with time, so it will be easier to the player to find his opponent when time progresses and to bring them to justice. The time is here usually a few minutes, which can be very demanding and exciting but. There are also street races, which are integrated, even here all is well implemented. Only the mobile challenges (where the enemy sitting in front of a tablet) are a little monotonous. Here you always drives the same route through the suburbs and tried to hack attacks of the enemy, and its minions that he may send dodge (police etc) and to escape. Is a nice idea, but not really seen varied in the long run. Otherwise makes the multiplayer easy humor.

The Mini Games: Here you have taken care of a variety. On the one hand are in town several small tasks, such as chopping a building to solve until the Security Server (penetration), an opponent of a prompting chess puzzles, a slide, against which one can play the cup-ball game to earn money and the CashRun where you have to reach certain checkpoints to make money. CTOs centers which can chop on the basis of more information and many more. Here was created a lot of variety. The other mini-games are about small mobile games, which then eg aliens like implement with a AR (Artificial reality) Game in the environment that can then hunts with a virtual weapon, or the digital Trips that represent a full mini-game. Here was truly taken care of a lot of variety! You are rewarded for reaching a conscience THE RECORD or a certain stage with abilities or items that you would otherwise quite late in the abilities unlock tree or pay dearly for most games. Even for sudden small crimes was provided. So it can happen that suddenly a woman's purse is stolen before you. Here you can trace the thief afterwards and bring them to justice.

-> Conclusion: I think the game in all aspects, except the graphic by day and the variety of side quests, very well done (hence a star deduction, because you can not deduct the half and 5 stars will be overvalued)! It asks all the right places and will not get bored. The characters are designed as the environment with a lot of love and invite you to explore! The story is very captivating and comes up with a few interesting twists on. I would recommend it to fans of RPG's unrestricted. The difficulty may especially hardcore gamers disappoint a bit, but casual gamers come here at their expense. I, for my part, had a lot of fun with the game!

in the sense

Best Regards

Good presiwertes cable Rank: 5/5
November 9
A different view ... Rank: 5/5
May 20
PROTECTIVE Transport Rank: 5/5
July 30
I recommend 19 1 Rank: 4/5
April 27
What class Rank: 4/5
March 24

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