Wipeout was then the game that has caused me to buy the PSX. This is now her incredible 15 years. But no Wipeout offshoot I played passionate and grim as the successor Wipeout 2097. Only the first track in the Tournament I was playing on Perfect Lap with a buddy to race, and often after school, there was more bad news about new lap records of others who an immediate and hours in front of the console forced to undercut the new best time. Then came the slightly more even WipeOut 3 and later for the PS2 Wipeout Fusion with some new modes and so I played all these parts to the hilt. However, I do not have PSP, so I was even more pleased when I heard that there would be for the PS3 a 'new' Wipeout. Meanwhile, I have the title, of course, at home, and I have both HD FURY and plated on hard difficulty. However, the path by then was very difficult, because you will not turn into higher leagues (eg Aftermath) the pilot support to what I reject for reasons of pride, of course, is the despair of the player always dearest companion. And I must admit that I rarely get firmer tantrums and aggression thrusts before my telly when I eg even with shaky hands touched the band at the last corner, and immediately found myself again on the last position held at the first. One of the almost indestructible PS3 gamepads had to believe in it, Knochenabsplitterungen wrist and police visits to morning hour because ruhestörendem Furious Howl I had to accept until I had eventually retracted the last gold medal. The balancing has always been a problem in Wipeout, and also in the latest offshoot of this is again the case. Because if you, for example in the single race only once per serendipity whether the weapon selection can slide to advance to the top group (1-3) already after one round, overtakes a mostly unavoidable Revenge of the console-controlled allies. It then raging once such a bombardment that everything is too late. Generally speaking, that Wipeout, developed as early as the previous offshoots of increasing difficulty becoming an unconditional shooting game. Unless you here responds with the appropriate countermeasures, we will soon be out on a limb ... that is the last one of the field. Similarly annoying is the fact that it often flies in the senior tournaments due to the increasing speed of the route or even stuck in the architecture of the track, which in turn led me towards the end to almost pathological rage. Here to play even without touching the band, yet to win (gold), is almost impossible. It takes a lot of practice and detailed knowledge of the track to have a chance.
Pro: - The graph is 1A. Some of the individual routes are almost confusing due to the richness. Since it is a futuristic racing game that optics is cool and sterile. - The glider feeling is far still unique. - There is again a Turbo Start in the relevant challenges (single race, tournament, Eliminator, etc.). - Even still, there are tournaments in the various racing classes. - The electronic background music itself is the umpteenth playing enjoyable and motivating - Many fun modes that a while gambling can become better and better (Detonator, Zone Battle, Eliminator, Zone-Trophy, Time Trial, Fastest Lap, etc.) - Long-lasting motivation and a lot of gameplay, unless you still commits an act of violence against the console and its peripheral equipment due to the locally high frustration levels before you play
Cons: - Balancing baked in higher competitions - The overview suffers with weapons Terror - Route suboptimal at the highest speeds (Phantom +++) in many cases.
Since I have so far played only offline, I can not say anything for multiplayer at this point.
Despite the criticism and frustration: I had a lot of fun playing through (my neighbors probably less). Rarely have I more roared in a game - and more cheering.