Fast good game

Fast good game

World in Conflict (computer game)

Customer Review

I have also taken part in the open beta and am thrilled.

The game is not a building game, is this is a pure action game. The game is it designed to strike the enemy with their own appearance. The strategic part of it is the combination of the units as well as controlling the units on the battlefield.

There are 4 units between classes where you have to decide. Infantry, Armor, Support and Air. Each device class has a range of units. eg the class Air has various helicopter types with different offense and defense options. Each of these units has certain strong abilities and weaknesses, which make them extremely vulnerable to units of other types.
So it is important to consult with other players. for example, the class has strong support artillery, causing great damage at long range. However, the unit can not defend. Against the fast helicopters you can order still strong anti-air vehicles in the Support class. Come but tanks directly to too, so you have no chance. The artillery also benefit very little, unless someone takes on the Enlightenment for. So teamwork is everything!

Since there is no structure, everyone gets at the beginning a certain contingent of points. These points can be converted into units. The points themselves remain the round about constant. If you lose a unit, the points will be delayed to the bank account be transferred back. So it takes a while to recover from a total loss, while fast can compensate for smaller losses. More than 10 units you will probably never be able to control and is not a fault.

Previous game modes are actually all after Capute the flag principle. It always applies the Virtory Points to occupied, which usually consist of two or three targets, which are to be filled at the same time. This fall alone quite difficult, because otherwise you have to pull apart quite far his units, which would weaken this very.
Busy is a target you get points, while to build up to the target level fixtures that make it difficult for opponents to take the brand back. The points that you get, you get even for the killing of enemy units. These points can be exchanged for various actions, such as replenishment order Request Bomber etc. Depending on the damage, the actions are always more expensive up to the atomic bomb. The atomic bomb is getting quite expensive and difficult. Again, contrary to teamwork. The points can also be given to other players.
In the first game mode, this game marks are spread over a huge map, and can be taken in any order.
In the last part of the open beta, there was another game modes, known as Assault Line in other games. In World in Conflict the heist, storms one side and the other defends.
The map (currently there is only one) is structured so that you can take just one victory point after another. However, the defense does not have the possibility of a lost victory point to bring back.
In the game statistics yet was seen another game modes, but was not part of the beta.

The graphics of the game is highly detailed miniatures. Even the smoke in the world consists of particles that are influenced by past flying units. Explosions, etc. look amazingly real and the control allows a fast everywhere to reach out and to look at it from the air either or to view all the way down to the ground around the buildings up close. The whole area, including buildings can be destroyed by fire. This has, as in the real world, influence on the units. Soldiers may prima hide in forests and are virtually invisible. If the forest but burned down, they are very vulnerable. However, if a bullet cut a big hole in the ground, the units can hide in it. (In the Beta, this was not the soldiers who always hovered over the craters) tanks that need to go through a hole, be slow and have in such a crater and a correspondingly poor visibility.

Is controlled with the mouse and keyboard. However, not like strategy games but usually like a shooter with "WASD". This combination is a bit strange but then runs itself.

With the right hardware, which should be capable already DX10, to get the benefit of the dual screens. A screen then provides the overview map at your disposal. In my opinion, a great strategic advantage.

The game has a ranking system which gives a far transported depending on the game performance and Order. Special skills you could not unlock in beta. Good thing is that the game supports communities formation, by clan ranking. The game is very good finding. One can, as with any game, of course, a server list display and be followed by specific filtering a server, but you can also simply press "Play". The game will then try to find a server where players are already on your Buddy List or the own clan. It is also possible to organize clan matches. There the opposing clan is chosen and the Map. Then appear the own and the generic Buddys and you can currently online Invite at the match to participate. How do I find a very successful thing.

All in all I find World in Conflict is a new generation of online strategy game, since the game can be squeezed into any known category. The fun factor is very high, especially if there are the right team players. Those who expect a building strategy game or prefers to play alone, should stay away from the game. But who would like to be after work have a quick good game for thinking and action, is determined properly in World in Conflict.

surprisingly good 11 Rank: 5/5
April 12
Every bullet counts Rank: 5/5
February 9
conductive gel 1 Rank: 3/5
August 12
A quality filter Rank: 5/5
July 20

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