Game preparation:
The 14 flower chips are mixed and laid out with their flowers face up in the middle of the table.
Players get every 2 yellow honey drops, the remaining drop of honey are set aside as a reserve.
A starting player is determined, the at once gets the 5 dice.
Aim of the game:
Being the last remaining player!
How to play:
The active player may ever roll up to three times - first with all 5 dice, then he decides how many he wants to put aside, only the green Zombee dice must be set aside and may only be re-rolled when a "ZZZ" - dice was cast (then a Zombee cubes may within the three throws to be re-rolled with a "Zzz" cubes)!
At the latest after the 3rd throw the dice are evaluated (and always in that order!):
In the rating 1.) "Zzz" brings nothing
2.) per 3+ diced "drop" the player receives a yellow honey drops from the stock - but each player may only have a maximum of 3 "drop" at the same time
3.) per "ZomBee" cube has a flower chip be reversed!
When doing a "bee" is revealed, initially nothing happens.
If a "?" revealed the active player chooses a player who in turn have to turn a flower chip.
If the "ZomBee" chip uncovered, the round ends immediately and the active player loses one of his drop of honey to the stock, it was his last, he also ruled out of the game!
To prepare a new round now all the chips are flipped again, and reshuffled it follows the next player clockwise.
4) Now, the "bee" again paid attention, because for every up bee that players need (starting left turn of the active player) another flower chip - more bees were revealed when players participate, the player (the active need Players will be skipped!) each turn another chip.
Again, the above rules apply to the uncovering of "bees", "?" and "ZomBee".
Was "ZomBee" not revealed all inverted chips remain lying open and it follows the next player in a clockwise direction with his train.
Full time:
The game ends when the second to last player has left, the player who now still has at least 1 honey drops wins.
Variants:
Tournament variant; here come the green "slime drops" into play. The game is played according to the known rules, only that each player gets only 1 honey drops at the start and a total of only 2 drops may hold at the same time.
Anyone with at least 1 drop remains as the last player receives 1 green slime drops, then starts a new game. Who can first decide for themselves two games, wins.
Conclusion:
"ZomBee" is a chic, fast dice game with high happiness and anger factor. It is wonderful for "the game in between" as well as an entry or the famous nightcap.
It is explained and quickly understood the rounds go by quickly equip and interaction promotes social interaction (* G * Schadenfreude FTW * G *).
It can be good in every occupation form play and comes in a small box for the trip therefore.
"ZomBee" is a lightweight in a positive way and should like to come every now and then on the table!
Further information:
- Publisher: Kosmos
- BGG entry: [...]
- HP: [...]
- Instructions: German
- Material: language-neutral
- Photos (and reader-friendly text formatting): [...]
- Online version: -