Fifa 12, I do not really know

Fifa 12, I do not really know

FIFA 12 - [PlayStation 3] (Video Game)

Customer Review

Fifa 12, I am not sure '

It is said beforehand a double-edged sword. Hardly any other game makes me so ambivalent.

But first to the positive things, even though these have been already celebrated to the hilt.
o The menu would finally jazzed times and is also more manageable.
o The graphics and the selection of teams are a league of their own.
o The new control is finally demanding, then falls at least the luck factor in human duel slightly lower. What games gg. As for the Comp, is of course another matter.
o The shots are much more crisp and remotely makes it really fun draufzuhalten.
o All the offline / online modes (including the challenges) are also diverse, since there is also something for everyone.
o The movement is smooth and has finally to dribble the chance without mastering the tricks Stick. Simple hook and you can run past the enemy.
O beautiful, the slider, so you can adjust the game even more individually to their needs, and also narrow the massively cheat AI, something.
Generally, there are plenty of adulation respect. This hyped EA offshoot. That's why I consider myself short here.

But now to the negative things that are a little by little aware.
What bring a many modes if the base is not consistent? The Challenge is z. B. a great idea, but unfortunately appropriate freed because there not grab the slider. And without this, the game is unfortunately unplayable because the AI ​​itself provides advantages that it is no longer beautiful. In Detail:

o run duels to win rare, no matter what the values ​​are and who leads the ball. Because like running a 2-League striker with a ball Topverteidiger (with good values ​​Sprint) thereof, or the distance remains the same during the entire run duel.
o In general, once again the attributes of speed and reaction time, the most important.
o The players AI has a grottiges Positioning partly despite various attempts tactics. In counterattacks they can in the IV is always the opponent run away far, not remain on man. So the enemy has to flanks of course easy game, because you finally can only control 1 player and thus cover. Or the opponent plays the ball through to the outside. And on the opposite side is a defense entirely reasonable exempt and only deep in space, so it's just not offside. The Macke has been around for tens of parts in Fifa.
o In addition to the miserable cursor movements, thanks to which you'll never get in the IV close to the man, when time is of essence. Especially in the 16er own it quickly undoing. And since the foundation of EA's quasi already bad.
o In addition, also like a once Messi wins a ball soaring after another against an almost 2m wide Stranzl, because he is a superstar and the other is just one solid Buli player, one more thing on the subject of meaningful freed. ;)
o goals in stoppage time. It has always been a phenomenon in Fifa, but this time they have even topped. There are in some cases even up to 3 (!!!) goals in the NSZ. And that's simply stupid and scripted. Gern fall, these doors also for the Comp, and you get the feeling that this is his goal forces, no matter how to defend itself.
o Then liberation strikes again do not work and get maximum 5m wide, each rival defense lands the opponent in front of your feet.
o In the game against the Comp anticipates that every tackle, you can not even make an emergency brake, and this is covered almost ridiculous. And the 16er is then eh often all svorbei. Only the enemy reacts to every tackle and curves around a smoothly (even with a Metzelder or Badstuber), and then when I straddle once, often comes the whistle. No matter how much I played the ball.
o In general, also the willingness of the selected player is arbitrary. Times the player also comes as directed against, but often he reacts not at all to the controller. Even the super control does not make it better. Depending on how it takes the game, the AI ​​or the script.
o shots in the area around the 16-20m before the gate and a little diagonally MMN little too effective.
o Impact Engine should better hot infarction Engine because my heart always stops when I see how my players sail through the air. The Comp has this problem, curiously, never.
o These are all pressing punches, I'd say careful Compfreundlich because they end up to 90% when AI opponents. Then it happens sometimes that you have in the duel within a few seconds 5-6 times, the ball is then punted again next opponent.
o Stock mistakes have leased only the human player to allow the AI ​​chances. Because like leaves times its own teammates the ball cm vorbeirollen per se, or makes him possibly the legs. Something you never see in the Comp-side because then combined Unterhaching like Barca in the CL.
o Thanks to your IE never fouls the AI ​​natüüüüüüürlich, it seems quite biased with the interpretation of fouls. I do not at all know how many penalty were among others already denied me.
o And finally catches you up in old-style Fifa after a corner usually repulsed a counterattack. Since the strong kick almost always ends up on the enemy, and you open yourself is back as a barn door, whether you are playing with 5-defense line and a defensive orientation. And when the urgency clearance of AI it does not matter whether this is with your back to the addressee, the ball comes millimeter anyway.
In brief: The game against the AI ​​is over long distances again a disaster, unless one is unrealistic or masochistic predisposed. Because the Comp wins games through forced errors that you can rarely avoid to not at all, or set all values ​​except force. So drop gates for him by strange position game of my players, yet memorable bad passes and floor errors. and if all else fails, you bring back a ridiculous penalty out or hit me a no-name striker then sometimes just a shot from 30 meters with the weak foot in the gable. Prost, meal.

So I would again briefly at Momentum. While this is always denied, is undoubtedly represented felt for me but.
o There are games, since everything works, and the game on nothing. Although you play with the same team against the same opponent and both with the same tactics and lineups. Then suddenly just 10m passes come inaccurate. The ball processing takes Felt ages. The teammate AI is not as close on the enemy, as in the previous game, etc. etc. etc.
o After the counter gates is often a break in the game, or even like simply so after half-time, for no apparent reason. The last 10-15 minutes is always artificial pressure through the past team up by a team will be in all the values ​​(felt) 10 points high in the other screwed down. I have tested it once, and in a 1: 2 the HZ fitted only hintenherum 0. From the 77th minute the AI ​​was a bit more on it, but primarily easiest passports no longer arrived. And the annoying and embarrassing or cheap, EA.
o In addition, it often happens that I want to play good in a promising position fast forward pass and actually could. However, the execution happens so slowly and tenaciously, to the addressee of the passport then apparently (finally) is flagged for offside, and therefore the attack was prevented. This is very common, perhaps not all is immediately apparent.
o How often it happens also that I want to pass to the unmarked teammate, but just at the moment the button is pressed, the actual addressee turns away and the enemy comes against a step. Has also kind of weird, to say the least.
o At the last minute goals I've missed me, but this occurs very frequently to double blows, or the direct riposte.

Conclusion:
The game has an incredibly high potential, but it draws not from. There are far too many scripts and gambling factors. And so do the many modes no fun, because the basis for this would have to agree.
Therefore, I played only occasional Friendly's against Comp (with Slider settings !!!), or online against friends, because these points horniness goes against the grain, and then is hardly a game persevered until the end. With almost 40 one is a bit too old to have to make fun of a game.

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