For fans of ancient scenarios

For fans of ancient scenarios

Grand Ages: Rome (computer game)

Customer Review

As you can see, works "Grand Ages: Rome" principle as well as the games of "Anno" series, at least in the form that the management of their own city just starts and with increasing size makes ever greater demands, but what in a perfect landscaped town with good care in matters of religion, food, water, entertainment and goods is also correspondingly satisfactory.
Nevertheless, there are in "Grand Ages: Rome" small differences from other building games. One of the clearest resource system takes off. Though built to woodcutters, olive farms and quarries, but they wash not steady stream of resources in their own camp, but provide a fixed income of which is currently under construction or completed building extort a certain amount either temporarily or permanently. If the wood of a cabin for example is no longer sufficient, you can still build just one more - but then must also see where one gets the workers for it and how to supply them.

The biggest (and only) innovation offers "Grand Ages: Rome" most likely in his campaign. From mission to mission is settled through the history of the Roman Empire from 79 BC., But has between missions like in a role-play, the opportunity to improve your character. This affects then for example like this that you have more money to spend in the missions that the needs of residents fall that research proceeds more quickly, and so on - a motivating element! Is just as well that you can always pick in the non-linear campaign which mission you want to do next. So you can throughout the game between different political groups decide (for or against Julius Caesar?) Or choose whether you prefer doing a commercial or a military mission.

In the military component but is the weakest point of the game. With big cities you can indeed create impressive armies on the actual battle but you have almost no control. Although each unit has a special ability and can gain experience, in practice, the different teams but quickly entangle with each other and the overview is this flute. In addition, the pathing of units is simply cruel, the troops traipse but rather by wide detour through the woods rather than on the street. There comes also in the campaign, the point where you only have military missions to choose from, and as motivation to continue playing sensitive suffers. Alternatively, you can of course choose the free play on a various of about a dozen scenarios and build there without targets to their hearts content.
No matter how you play, it applies only to master a small hurdle, because some of the basic concepts are explained adequately in the tutorial of the game. At the beginning you still struggling quite badly with the often erupting fires. And if something breaks out an epidemic, one can actually equal to reload. But once you get the hang of, to such disaster can easily be avoided - and then "Grand Ages: Rome" also considerably less demanding. In campaign mode for the hold a part very crisp bonus objectives on their toes, which are unfortunately often only reimbursed with a higher score.

Overall, "Grand Ages: Rome" a very solid strategy game whose construction Part really fun. The graphics are very appropriate and pretty fall with its Mediterranean tones, animated effect the cities, but not bustling. If you have plastered half card with a big city, then this is a very impressive and very satisfying sight. Since, the game aims to historical accuracy, is "Grand Ages: Rome" especially for fans of ancient scenario a good buy. So if you like playing "Anno" or "settlers", is from: perhaps not overly enthusiastic, but certainly not be disappointed "Grand Ages Rome".

Awesome! 7128 6534 Rank: 5/5
April 25
excellent! 259 50136454 Rank: 4/5
May 18
All is well 2 1 Rank: 5/5
July 12
712 good value for money Rank: 4/5
September 30

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