Frustration after each of 2 games - Incredible waits & Bugs :-(

Frustration after each of 2 games - Incredible waits & Bugs :-(

Ravensburger 00559 Matthias Cramer - The million-coup (Toys)

Customer Review

Oh dear, where do I start only to, after two frustrated despite basically good game ...?

The game principle already described is in itself
TOLL:

+ Safe during longer interesting, by the ever new allocation of the various cards on the plan and the various combinations of "intruders" with certain "learned" skills
+ Exciting, good "men-grade" theme, educational "pimped" (in principle but checked every child that it actually comes to the issue burglary / robbery ;-))
+ Voltage build entirely, especially when the time is now and highly scarce and / or guardians a damn close comes
+ Family-friendly (our family: 8 years, 11 years, 2x over 40 years)
+ Cooperatively, leading to relatively little frustration by solely "non profits" to our youngest leads
+ Good for "planners" - necessary Ideally joint working out a suitable strategy!

-------------------------------------------------- ----------------------------------------

We played the game (in addition to the tutorial) so far 2x on the simplest level. - Once only the adults, and just now the whole family.
The following problems were encountered:

General Problem:
- BOREDOM by the "real time" sequence!

The "real-time" unfortunately brings uuuuunglaubliche, laaaangweilige waits with it !! That was really often unbearable. Why must this be so? Why can not the time, as in "Who's it?" simply virtually counted and the players reported back repeatedly held that one can really ever do anything for almost every action / has to do, while the various burglars learn or apply grade skills? This disrupts the flow of the game immensely and destroys any emerging tension over again quickly.
Whether my character in the "planning phase" just one of the many necessary skills learned (eg the ability locks to crack) or the Bank "explored" (out to possible all alarms, locks, Safe-code numbers and the path of the Guardian) or if your skills in the "execution phase" applies (eg turn off an alarm system), I can really looong do nothing. - Stupidity, though the grade or the other players can learn or apply (! And it is indeed the game that you are constantly making some such thing), because then there's some time easy for anybody to do anything! - Drinking coffee, which nibble and chat also extends in between not to feel comfortable while playing ... it's just boring just sitting around and waiting that is finally announced for any figure that they now have an ability has found out something or that through them something was accomplished! Again and again we looked at only annoyed and disbelieving, drummed his fingers, etc. until the required "real time" finally had to. Kind of boring! Sure, a little time you need to think about what happens next, what is the next action for oneself or to consult with the strategic / the other, but that's all always quickly realized or already preplanned.
Through this crippling real-time latency, the game is unfortunately, unfortunately, really quite boring, although it a somehow makes fun / could do.
This causes a very ambivalent attitude to the game with us: it somehow fascinates us and we want to play it again and somehow we think during the game over and over again ... "Never again!"

-------------------------------------------------- --------------------------------

Concrete illustrative overall gameplay / of waiting:

"PLANNING PHASE":
negotiable what skills who sensibly requires and what you explored everything goes the planning stage "real" going:
Player 1 can for example climbing (typed to 3 times the Tiptoi go where) -> Player 2 can crawl (3x where tap) -> Player 3 explores the way the security guard (3x where tap)
-> 4 player explores the alarms (3x where tap).
(I do not know now the exact, required times, but my success. Presentation is certainly pretty close to the reality :)
After all this time goes Getippe some times long gaaaar nothing. If anyone his pawn taps before the required "real time" to be, only one set is like "I am still busy !!". So wait. No one can do what.
Eventually, hooray, the pen as "Person 1 (eg," reports Mary ") now has the ability to climb!". One puzzling this ability on to his personal card and leads by 3x where tap something new (ability to learn or explore). Wait.
Hurra, the pin signals "you can find the waypoint B Guardian in space XY - 3 person can again start an action." (Or something like that), what that person but possibly not can do the same, if the same time perhaps the other messages come like "Player 2 can now sneak" (anpuzzeln ability) and "You can find the alarm in room C Z" (the corresponding cards is placed at this position in the chart). When all messages are played, can finally someone / everyone tap means 3x what do (thereafter again yawning long to wait until everything is done ....).
Alternatively, following the message of person 1 can equal this little tap again, then all have to wait for a message about ability of person 3 or the path of the Guardian, or an alarm system comes .... then again the appropriate person to do something wait and everyone else, to her person "released from the pin" quasi again is.
All this in the planning phase, still without any movement of the cap on the board!

In the "execution phase" it does not get better with the waiting:
Person 1 crack a lock. Until this must be taken, however, according to pin passes viiiel time. - (!) What ever right the very first clean Go to the bank all the players some time "on games" prevents, because no one can do what before the lock has been cracked! 2 person wants to geknacktem input castle finally into a room "race" (= 2 spaces away, while "Go" only 1 room goes far). She taps to 3x, presents her hat in the room and can not do anything until the pin eventually announced that it has arrived in the room. (Why that particular when - shortest possible !! - takes race and so yawning long, is really incomprehensible!).
Person 3 is 1 space wide, 4 person runs into another 2 spaces away space as Person 2, Person 1 is in the first room. Each with 3x tap. Waaaaarten. Once the pin finally announced that a person which has arrived, it can finally do something new. Mega tedious the wait is "off alarm" with longer activities like "Crawl" or "climbing". - These are the longest activities, but also in other (shorter) such as the lockpicking the wait is unnecessary and crippling the game-experience prejudicial .... And if a person has to go much anything once they "released" was, and they can not because the first pin will announce all other achievements, also ists tedious and annoying!

-------------------------------------------------- --------------------------------------

additional problem with the real-time:
- TWO PLAYER VARIANT

In the description, unfortunately, is not the fact that you as a couple better still with 4 "burglars" plays. We adults have therefore played with only 2 burglars, which meant that the game, despite all the tension at certain points emerging constantly brought back in between extreme yawning boredom. - If only 2 "burglar" play, most of the time doing virtually nothing and is just waiting. While two or more players at least a tiny time window of the waiting period elapses so that the other players think about / to discuss and make their 3 "tips" ...

-------------------------------------------------- --------------------------------------

Despite the debilitating, pesky and unnecessary waiting the game still excites us somehow. Unfortunately, there were also some in both cases
- BUGS! :

1 game with 2 burglars:

- Bug 1:
Thanks to our ingenious planning phase and strategy we were damn good ;-), aaaaaber 1x has a bug saved us the game:
The guard came unexpectedly early from the stairwell in the loan, I could not get away in time from there or hiding because of the stupid and Waaaaartezeit ....... instead that he caught me, nothing happened! We thought that we had something there perhaps misunderstood and the Guardian a maybe (inexplicably) only "caught" when you come to him in the room (as stupid as you would be there?). But no, in the description, "Entering the guard a room, in which a player is not hidden, the game is lost immediately".

- "Bug" 2:
The retort was then but with something where I'm not sure if it really is a bug, or simply "frustrating properly":
The safe was cracked from my husband, I had all the haste and excitement to escape the guard and to make it in the allerallerletzten minutes still in the vault (won one has so only when all players are in there before time runs out!) , Ok, I go in the room, may reinstellen my hat and after the last tension is slight relief on. But the wait time unfortunately spanks me everything: The pen announced that the time is up, and not all people are in the room. :-( - Since my hat is already there (in conformity with the rules!), But according to pin / Wait I'm not in there when the time is up .....
And not even in real "real-time" I could from an anteroom need until I arrived in the vault, as this fucking waiting period of the pin is !!!! * Knurr *

But the bugs were much worse in the 2nd game (4 players):

Bug 1:
1 person went to the box office and was, as usual, there instructions booklet number. Person 2 went into the men's toilet and but could not find the number lying there!?! And shortly thereafter reported the pin "Person 2 has arrived at the box office" ....! ???
Since we were all 4 times abundantly confused and did not know how we should continue playing now. - Probably better directed to the pen, I suppose ....

Bug 2:
even during our confusion suddenly went on the alert, as a person entered a room 3, was in the clear change alarm !! (I think it was transition 3).

Then everyone was after all the waiting, despite our zeal game completely frustrated .... I wanted to play again shortly afterwards in spite of everything, to finally win again, but the other three it was too stupid, again the eternal tedious planning stage with so much senseless wait undergo for the potential risk of further fatal and frustrating bugs ....

-------------------------------------------------- ---------------------------------------

CONCLUSION:

I suppose, the bugs are still corrected by Ravensburger in updates (that happened apparently already times). So I will hold from time to time for a newer sound file out. If that does not (in time) is done, I will burn the game full of frustration and anger well !!!!! - Not even sell more !!! And then I'll probably buy anything similar. - Then rather a "unelektronisches game" more in our collection, since as the kind can not happen ...

That with the waiting / "real time" Ravensburger is probably safe not change (can or va probably not want to -. The real time in advertising to very is marketed as positively One option would be something somewhere "hidden" a second variant for. Download offer, where time is just simply virtually counted and re-register and be relatively quickly and efficiently can still play! But that would be for Ravensburger probably much too expensive ... :-().
Do not know if we somehow still ans "Wait" used and whether the stimulus, the game clearly has on us, the recurrent short, meaningless boredom phases while playing will outweigh thereby. This will show the future. If the Genervtsein of waiting but soon outweighs the attraction and the game therefore hardly should be played, I'll sell it again (even if it should by then no longer contain bugs). :-(

it would be a real shame if the game could not find a permanent place in our game collection, because this game has something genuine. Good potential, but unfortunately not implemented perfectly. (Too bad that Ravensburger does not take me as Spieletesterin, then they might repair the kind still before a game hits the market and some people are quite frustrated ;-))

Related Reviews


Good product, but the game has some bugs including not save the saved games, and then the game stops.Lego Indiana Jones 2 (Video Game) After 4 hours of gameWatch Dogs - dedsec Edition (Video Game) Review after almost completing the gameAssassin's Creed Unity - Bastille Edition - [Playstation 4] (Video Game) Printer with good price / performance ratio, unfortunately constant cleaning before and after each printCanon Pixma MG6450 multifunction (printer, copier, scanner, USB, WLAN) black + USB Cable & 5 youprint Ink (Original cartridges specifically not included) (Electronics) Must be emptied after each vacuumingDirt Devil M2288-3 Centec 2 Floor Bagless Vacuum Cleaner, 2300 Watt with parquet brush and crevice tool long, red / metallic (household goods) Optimally after each car washMeguiars Ultimate Quik Wax Spray Wax, 450ml (Automotive) DESPITE DRM a great game, the wait is worth itSacred 2: Fallen Angel (computer game) Top toiletries bikes after each use!F100 2860 Chain Oil, 300 ml (equipment) 1.Versuch: crack after an hour use, 2.Chance: waitGalaxy S3 Cases "Ultra Thin" - Ultrathin Case in black polypropylene - transparent sheath of MC24 (Electronics) Mandatory after each sun!Nivea Sun Nourishing After Sun Lotion, 2-pack (2 x 250 ml) (Health and Beauty) Installation frustration and poor graphics instead Games funGrand Theft Auto IV (Uncut) - [PC] (computer game) Of germs! Despite residual water-shaking after each use,Braun Oral-B Professional Care WaterJet irrigator (Personal Care) After the first few games brokenSimba Toys 106834988 -. My Music World Electric drums (toy) No A cloth after each otherPampers Wipes Clean Fresh 12-month Pack, 768 wipes (12 x 64 piece) (Health and Beauty) Use after each car wash to keep shiny tiresMeguiar's Endurance Gel Gloss G7516EU Tyres (Automotive) After each use in the laundryPlayshoes 507197 sleeve Bib Ladybird with foil backing (Baby Product) No docking station - after each removal has the "station" to be re-assembledSir James the dock iPhone 5 / iPhone 5S dock bracket - Aluminium Silver (Electronics) Wooden dummy stimulates each of the gamesSolo Goya 4157 - Model doll made of wood, male 20 cm (toys) Low skew - almost lip-sync, coupling is necessary, unfortunately, after each power-up.MOCREO® Bluetooth Stereo Transmitter (not a Bluetooth receiver) - Audio Dongle Bluetooth stereo transmitter for 3.5mm audio devices (iPod, MP3 / MP4, TV, media player ...) can continue use charging (electronic)