It is a "hack and slash" / Metzelspiel, where it personally meet me that opponents hordes are not people, but quite simply sadistic and brutal monster. Thus, each question is unnecessary for the morality of the genocidal game activity ...
, However, the "Monster," are yet so lovingly designed - externally and often repetitive by its numerous, be long until VERY season sayings - that they constantly function as 'Comic Relief'. So similar - though not quite to the same extent - as the normal villains in the Batman: Arkham series. Ever come much more to the obvious bonds of Batman as of Assassin's Creed. So if you liked the combat system of the Batman games is with some probability and the like of Mordor shadow - or conversely, one may probably neither one thing nor the other.
What did not exist in Batman, which is something like "Sauron's army": a hierarchically structured group of Uruk-leaders, with which the player has to deal in a special way. In it we find the so-called "Nemesis" system, which can recur sometimes killed Uruk-captains, relevantly marked by struggle and strengthened (!). This and the - compared with 'Batman' - extensive options, abilities and weapons to improve throughout the game, making the main game activity, just the massacre of orcs / Uruk, for the inclined players to a tremendously fun, often challenging matter, which you will not soon tired.
One from about the second half of the available, particularly powerful ability also ensures that the player entrenched practices fundamentally rethinks ... What causes a very effective "refresher" of the whole.
In terms of production quality Mordor convinced shade with excellent animations and character models, very well-Speech (in English, at least) and sound / music design (the music but has almost exclusively serving function, there are no catchy "Tracks") and a plurality of fine and stylish details. Around the snippets of conversation during the loading screens that illuminate Talions history a little.
Although it is not the ultimate goal of the game to tell a long and excellently crafted story, presents the lean plot structure in my eyes a substantial weakness. This is because it gives the gameplay too little "drama". The stimulus to keep going, the ever-evolving game system owes rather substantially (Sauron's army / Nemesis). (And, related to the extremely varied be formative or diverse custom combat encounters.)
And of course an interesting history also ensures that a game gained "deep" or "meaning" beyond the more or less compelling game mechanics. In the shadow of Mordor respect clearly something is missing.
Similarly, in my view, is the "world" design is not quite at the top level. Of course, the areas in "shadow of Mordor" can not be presented as 'flourishing landscapes', but so dull or so unspectacular as here, that would certainly not have to be. And complex later attainable, greener me are for example the trees misbehaving because they graphically not in harmony.
Conclusion: Surprisingly high-profile game and mechanically sophisticated. Rather what for (skilled / ambitious) types of players as for lovers of "interactive" storytelling.