The topics lifetime & death I find beautiful implemented, as are the "currency" time and the solution with the bags, for example. Who rises in the Church. The game material is beautifully designed, located in "round", made of thick cardboard or wood, price-performance is okay.
There are many possibilities for action and so are various strategies possible, between which you can switch at any time - in the game at the same time losing something exaggerated everyone can do something, and to vote no one knows what works as well. This limits the voltage, because you do not realize during the game so / can appreciate what brings as much and as it stands, because one does not removes the bulk of the points during the game, but only at the end of the game - they then come in hardly estimable height from many sources and the final steps have massive influence (number of points is growing faster than for necessary quantity Destinations / Chronicle entries /, ie quadratic, cubic or so)
There are many rules, each of which is not difficult, but are difficult to detect in the first game because of the sheer amount and apply in combination. After half a game, the rules are clear then. However, when we suffered the joy from the fact that you have to think about so many little things constantly.
There is very little interaction - trade with each other, build something together, is not at all surprisingly, at best, a little bit block, but because of the many possibilities for action-you can the other also not seriously at certain steps such as pushing at Targi. It always plays only one for itself, but I never had the feeling that they have to wait long.
Felt is constantly shortage; the last third of a round one takes only the stones, without playing the actions, because one a covered wagon, there lacks a certain influence stone here.
My Conclusion: An interesting game idea which is solid craftsmanship implemented, but somehow came challenge and excitement with us not really going. I liked to play it a few times but more often then must not be true.